This study aims to develop E-Learning learning media and test the validity of Android-based Smart Apss Creator (SAC) products for transvision sales employees in Jakarta. Using the Research and development method. The development step refers to the Bord & Gall development model. There are 10 steps in the development of Borg & Gall, but this research is limited to 9 steps, namely research and collection of initial information, planning the initial product format development of the initial trial, product revision, small scale field trial, product revision, scale field trial the size and revision of the final product. The population in this study were 10 employees of PT. Transvision Jakarta sellers. The research sample goes through 3 stages, namely the User-Test (one-to-one), the Small Group Test and the Field Test. This SAC software contains information about the history of the company, the company's vision and mission and the products of the Transvision Company. Product development after validation by 3 media experts and by 3 material experts get a score of> 83 which indicates that this application is feasible to be implemented. Try out the use in 3 stages, one-to-one evaluation with 84% results, Small Group evaluation 83% then 83% field evaluation which shows that the application of the development is feasible to use.
Group investigation learning model are used to overcome the fundamental problems of students’ creative thinking abilities in environmental change material. This study aims to describe the planning, analyze implementation, and test the hypothesis of the application of the group investigation model assisted interactive multimedia on students’ creative thinking abilities on environmental change material. The research method used was a pre-experimental design with one group pretest-posttest. The sample was determined by purposive sampling techniques in two classes, namely class X IPA-4 and X IPA-5. The results showed that the validation of the RPP 77.24%, 82% LKS and 85% Interactive Multimedia. The average implementation of teacher activities in class X MIPA 4 is 87.50% and X MIPA 5 90%. While the average activity of student in class X MIPA 4 79.11% and X MIPA 5 79.69%. The results of hypothesis testing using paired t test in class X MIPA 4 obtained t count (19.70)> t table (2.03) and in class X MIPA 5 t count (19.05)> t table (2.04). The conclusion is t count > t table, then H0 is rejected and H1 is accepted, meaning that there is a significant difference between of students’ creative thinking abilities in environmental change material before and after the application of the group investigation models assisted interactive multimedia.
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