Path planning on gridmaps is a common problem in AI and a popular topic in application areas such as computer games. Compressed Path Databases (CPDs) represent a state-of-theart approach to the problem, in terms of the speed of computing full optimal paths and also individual optimal moves. Despite significant improvements in recent years, the memory required to store a CPD can still be a bottleneck for large game maps. In this work we present a new compression approach that can reduce the size of CPDs. Our approach uses an extended notion of wildcards and a novel concept called a redundant symbol. We implement our ideas on top of a state-of-the-art CPD system and, in a range of experiments, we demonstrate a substantial reduction in the size of CPDs.
Compressed path databases (CPDs) are a state-of-the-art approach to path planning, a core AI problem. In the Grid-based Path Planning Competition, the CPD-based SRC path planning system was the fastest competitor with respect to both computing full optimal paths and computing the first moves of an optimal path. However, on large maps, CPDs can require a significant amount of memory, which can be a serious practical bottleneck. We present an approach that significantly reduces the size of a CPD. Our approach replaces part of the data encoded in a CPD with wildcards ("don’t care" symbols), maintaining the ability to compute optimal paths for all pairs of nodes of an undirected graph. We show that using wildcards in a way that maximizes the memory savings is NP-hard. We consider heuristics that achieve a good performance in practice. We implement our ideas on top of SRC and provide a detailed empirical analysis. Average memory savings can reach a factor of 2. Our first-k-moves lag (i.e., the time before knowing the first k optimal forward moves) increases, but it can be kept within competitive values. The speed of computing full optimal paths improves slightly.
Path planning on grid maps has progressed significantly in recent years, partly due to the Grid-based Path Planning Competition GPPC. In this work we present an optimal approach which combines features from two modern path planning systems, SRC and JPS+, both of which were among the strongest entrants at the 2014 edition of the competition. Given a current state s and a target state t, SRC is used as an oracle to provide an optimal move from s towards t. Once a direction is available we invoke a second JPS-based oracle to tell us for how many steps that move can be repeated, with no need to query the oracles between these steps. Experiments on a range of grid maps demonstrate a strong improvement from our combined approach. Against SRC, which remains an optimal solver with state-of-the-art speed, the performance improvement of our new system ranges from comparable to more than one order of magnitude faster.
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