This paper presents a method in measuring the learning effectiveness among children using EEG device and Mobile Application. In this study, an approach to measure the children learning effectiveness using a mobile learning application and EEG device have been developed. The method used to develop the approach was from the extensive literature review from previous research related to children learning effectiveness and its experimental works. A quantitative method was used to measure the effectiveness of children learning and the result of this experimental work shows that children learning effectiveness can reach nearly 73%. Since lot of teachers and student having trouble in accessing the learning activity whether it was effective or not, this study shown a significant way to solve such problem.
<p class="Body">This paper presents an approach in creating positive emotion for children’s e-learning using user interface design. The problems that this research aims to solve are the lack of children interest in school and early childhood school dropout. This research consists of three phases where each phase has its own research method. In this paper, the proposed research method aims to identify the user interface design that could trigger positive emotion and achieved using a qualitative method and quantitative method. The result shows a guideline for creating e-learning application that could help designer and developer to develop the application. Hopefully, the guideline of the positive emotion and the e-learning application could help the children more interested in school and learning in the future.<em></em></p>
This paper presents the evaluation of positive emotion in children's mobile learning applications. The mobile learning application is a teaching aid that can help students to self-study and increase the students’ interest in learning especially children. This paper will discuss how mobile learning application affects the children interest in school. The evaluation method implemented to evaluate the rate of positive emotion elicited by the children using mobile learning applications was a mixed method of qualitative and quantitative methods. Since emotion can be either negative or positive, the identification of a proper method or perspective was required to prove that positive emotion was really elicited. Next, the data was collected through the children’s assessment score, Electroencephalograms (EEG) device, Emotion identification using micro-expression (facial expression), Kort Scale and interview to confirm the positive emotion felt by the students. The result shows that all five perspectives or methods have shown that positive emotion is produced. It is found that the Mobile learning application can really trigger the children’s positive emotions.
People usually tend to rely on their emotion in making a decision or doing something important in their lives. This emotion could affect how they view things around them and their decision every day such as buying a product, learning, communicating and memorizing. The user interface design could also do the same to users based on the emotional design implemented in the design and the emotional connection created by the designer that the designer wanted the user to feel. This paper discusses how to create the emotional connection design that could be applied to e-learning application for children within the age of 4 to 5 years old. This is to ensure that the children will feel a positive emotion and experience towards learning. To create the positive emotional connection in the mobile application elearning some literature review in emotional interface design needs to be identified. The theory of the emotional interface design will be confirmed by the expected user through some data collection using a qualitative method. Last but not least, the result of the data collection will create a guideline for the emotional interface and for future works.
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