2020
DOI: 10.11591/ijeecs.v17.i1.pp191-196
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Measure learning effectiveness among children using EEG device and mobile application

Abstract: This paper presents a method in measuring the learning effectiveness among children using EEG device and Mobile Application.  In this study, an approach to measure the children learning effectiveness using a mobile learning application and EEG device have been developed. The method used to develop the approach was from the extensive literature review from previous research related to children learning effectiveness and its experimental works. A quantitative method was used to measure the effectiveness of child… Show more

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Cited by 8 publications
(9 citation statements)
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References 17 publications
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“…In bringing wearables to naturalistic settings, studies may leverage consumer-grade wearables, real-time data processing techniques, or web applications with dashboards for monitoring. This research is often conducted within the umbrella of IoT applications [ 62 , 71 , 93 , 102 ].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…In bringing wearables to naturalistic settings, studies may leverage consumer-grade wearables, real-time data processing techniques, or web applications with dashboards for monitoring. This research is often conducted within the umbrella of IoT applications [ 62 , 71 , 93 , 102 ].…”
Section: Resultsmentioning
confidence: 99%
“…It was found to be used as a stand-alone measurement or along with other biometrics such as EDA [ 68 ], eye tracking [ 74 ], ECG [ 85 ], or even EMG and blood pressure [ 84 ]. Two main objectives were identified regarding the use of EEG in classrooms: to analyze the mental state of a student through the estimation of physiological constructs or to evaluate teaching and learning effectiveness with the help of qualitative or biofeedback strategies [ 71 , 74 , 84 , 85 ].…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, [24] explain that the central nervous system's activity initiated by information processing can be measured by EEG. Therefore, the level of learnability could be identified using EEG [23], [25] while learning Jawi using the mobile application. The testing undergoes by observation techniques based on user learnability using the AR Jawi mobile application.…”
Section: Learnability Testingmentioning
confidence: 99%
“…The hybridization of physical and digital interactive mathematics card games could overcome the challenges related to learning performance [19]. This is because significant contributions of mobile learning technologies in recent years have successfully built the learners character, behaviour and interest [20]. Recently, reseacher [21] developed a mathematics board game called Mathboard that used Internet of Things (IoT) technology.…”
Section: Gamification Of Mathematicsmentioning
confidence: 99%