This research aims to develop an open ended domica-based cards in improving creative thinking ability of elementary school students on the material fractions and find out the results of its development. The development was done by using Plomp model which consists of: (1) the initial Investigation, (2) design, (3) the realization/construction, (4) the testing, evaluation, and revision, (5) implementation. The research subjects at the the testing, evaluation, and revision phase is 38 6th grade students of SDN Kenongo 1 Tulangan Sidoarjo. While in the implementation phase, the ubject is 40 6th grade students SDN Kalitengah 1 Tanggulangin Sidoarjo. Data collection techniques use creative thinking tests, observation of students' creative thinking activities, questionnaires, and documentations. The results concluded that the open ended domica-based card to enhance the creativity of elementary school students produced two sets of cards in the material of common fraction and mixed fractions, as well as a set of cards consisting of whole fractions sub material (regular, percent, and decimal fractions), each of which contains 66 cards. Domica-based card open ended trial results good quality because it has met the criteria of validity, practicality, and effectiveness to train the creativity of students in the aspect of flexibility, elaboration, and novelty.
The research aimed to develop interactive multimedia based on scientific inquiry to improve student mathematics problem-solving as a provision for the era of Society 5.0. The research method used is the Agile Method, which is a software development method. This study involved 120 students from the first, second, to third years who were programming mathematics-related subjects at the Madrasah Ibtidaiyah Teacher Education department, Universitas Muhammadiyah Sidoarjo. The results of the development of Interactive Mobile Mathematics Inquiry (IMMI) were valid and proven to improve student problem-solving abilities. In particular, this increase is significant in planning and implementing student plans for a problem. The significance is due to the training in the inquiry aspects during the use of IMMI. The implication of this research in the field of educational technology is that IMMI can be a preliminary study and a pioneer for lecturers, experts, and practitioners to use and further develop IMMI to improve students' mathematical problem-solving skills at the tertiary level more broadly as preparation for media availability following the values of technological advances in the future Society 5.0 era.
:This research was conducted against the background of the impact on students playing the online game sakura school simulator on changes in social behavior imitating elementary school students. The purpose of this study was to determine the impact of students playing the online game sakura school simulator on the social behavior of imitating students at Madarasah Ibtidaiyah. This study uses qualitative methods with case study instruments, collecting data from online game players through direct observation, interviews and documentation. Based on the results of the study, it was concluded that playing the online game sakura school simulator had an impact on imitating social behavior in students. Children are very easy to imitate or imitate a model that is found and desired to be imitated. The results of imitating the online game sakura school simulator can be shown directly or in the future. The procedures carried out in the imitation process include (1) the process of paying attention, (2) the process of remembering, (3) motor reproduction, and (4) the reinforcement and motivational process.Keywords: online games, imitating social behavior
Hari pertama sekolah merupakan hari paling awal dan sangat bermanfaat dalam memulai kegiatan di sekolah bagi seorang siswa, namun saat ini banyak siswa yang datang pada hari pertama tanpa didampingi oleh orang tua. Padahal peran orang tua tidak kalah penting dengan guru pada hari pertama anak masuk sekolah. Datangnya orang tua pada hari pertama sekolah dapat menumbuhkan motivasi anak dalam belajar. Orang tua juga dapat membina komunikasi dengan pihak sekolah demi kelangsungan pendidikan anak. Selain itu, orang tua juga dapat memantau kegiatan yang diselenggarakan oleh sekolah. Untuk mendukung kegiatan orang tua yang penting pada hari pertama masuk sekolah bagi anak, pemerintah melalui kementerian pendidikan mengeluarkan sebuah surat edaran no 4 tahun 2016 tentang hari pertama sekolah. Meskipun dalam implementasinya, surat edaran ini mengalami pro dan kontra juga beberapa kendala, namun dengan dikeluarkannya surat edaran ini dapat membantu meringankan perijinan bagi orang tua agar dapat mengantar anaknya sekolah karena pada hari pertama sekolah perlu adanya peranan orang tua.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.