Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game environment. Preliminary results indicate it is a particularly efficient method for the types of contextualised narratives used by AustralianAboriginal peoples to tell their stories about their traditional landscapes and knowledge practices. We discuss the development of a tool that complements rather than supplants direct experience of these traditional knowledge practices.
The broad outcomes of 25 years of state education for A.T.S.I. people are not encouraging. Whilst it would be premature to say that the system has failed these people, it is obvious that the outcome has not met the expectations of many educators and many A.T.S.I. people.
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