Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game environment. Preliminary results indicate it is a particularly efficient method for the types of contextualised narratives used by AustralianAboriginal peoples to tell their stories about their traditional landscapes and knowledge practices. We discuss the development of a tool that complements rather than supplants direct experience of these traditional knowledge practices.
[1,2,3,4,5]. It is through supervised role play games that we feel a more holistic shared, reconciliatory cultural heritage knowledge can be shaped. This paper concludes with some recommendations for the implementation of a more inclusive reconciliation pedagogy.
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