6TiSCH is a working group at the IETF, which is standardizing how to combine IEEE802.15.4 time‐slotted channel hopping (TSCH) with IPv6. The result is a solution that offers both industrial performance and seamless integration into the Internet and is therefore seen as a key technology for the Industrial Internet of Things. This article presents the 6TiSCH simulator, created as part of the standardization activity, and which has been used extensively by the working group. The goal of the simulator is to benchmark 6TiSCH against realistic scenarios, something which is hard to do using formal models or real‐world deployments. This article discusses the overall architecture of the simulator, details the different models it uses (ie, energy and propagation), compares it to other simulation/emulation platforms, and presents five published examples of how the 6TiSCH simulator has been used.
Abstract-Billions of smart, but constrained objects wirelessly connected to the global network require novel paradigms in network design. New protocol standards, tailored to constrained devices, have been designed taking into account requirements such as asynchronous application traffic, need for caching, and group communication. The existing connection-oriented security architecture is not able to keep up-first, in terms of the supported features, but also in terms of the scale and resulting latency on small constrained devices. In this paper, we propose an architecture that leverages the security concepts both from content-centric and traditional connection-oriented approaches. We rely on secure channels established by means of (D)TLS for key exchange, but we get rid of the notion of the "state" among communicating entities. We provide a mechanism to protect from replay attacks by coupling our scheme with the CoAP application protocol. Our object-based security architecture (OSCAR) intrinsically supports caching and multicast, and does not affect the radio duty-cycling operation of constrained objects. We evaluate OSCAR in two cases: 802.15.4 Low Power and Lossy Networks (LLN) and Machine-to-Machine (M2M) communication for two different hardware platforms and MAC layers on a real testbed and using the Cooja emulator. We show significant energy savings at constrained servers and reasonable delays. We also discuss the applicability of OSCAR to Smart City deployments.
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