Magnetic semiconductors with coupled magnetic and electronic properties are of high technological and fundamental importance. Rare-earth elements can be used to introduce magnetic moments associated with the uncompensated spin of 4f-electrons into the semiconductor hosts. The luminescence produced by rare-earth doped semiconductors also attracts considerable interest due to the possibility of electrical excitation of characteristic sharp emission lines from intra 4f-shell transitions. Recently, electroluminescence of Eu-doped GaN in current-injection mode was demonstrated in p-n junction diode structures grown by organometallic vapour phase epitaxy. Unlike most other trivalent rare-earth ions, Eu3+ ions possess no magnetic moment in the ground state. Here we report the detection of an induced magnetic moment of Eu3+ ions in GaN which is associated with the 7F2 final state of 5D0→7F2 optical transitions emitting at 622 nm. The prospect of controlling magnetic moments electrically or optically will lead to the development of novel magneto-optic devices.
Modern Information Retrieval Systems match the terms included in a user's query with available documents, through the use of an index. A fuzzy thesaurus is used to enrich the query with associated terms. In this work, we use semantic entities, rather than terms; this allows us to use knowledge stored in a semantic encyclopedia, specifically the ordering relations, in order to perform a semantic expansion of the query. The process of query expansion takes into account the query context,which is defined as a fuzzy set of semantic entities. Furthermore, we integrate our approach with the user's profile.
In exhiSTORY exhibits know and tell their own stories. Smart, self-organizing exhibits that cooperate with each other. Multiple stories told by a single set of exhibits. Comprehensible, rich, diverse, personalized and highly stimulating experiences. Exhibits can be moved freely and the exhibition will be reconfigured automatically.
In this paper, we examine how social media can be linked to cultural heritage and in particular how we can incorporate games, social networks, history reflection and culture. More specifically, we explore the following aspects: (a) how social media sites can be integrated into the museum user experience (b) how user interactions within the social media, both within the context of the museum experience and outside it, can be exploited to enhance the quality of recommendations made to the users, (c) how trending topics from social media can be used to link museum exhibits with today's topics of interest and (d) how multi-level related terms extraction from social media data can lead to proposals for reflections to users. The end goal is to provide increased stimuli for users to study exhibits deeper and reflect on them, as well as to trigger discussion between the users, thus maximizing the impact of a museum visit.
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