Spectrum scarcity and dramatically increasing demand for high data rate and high quality video live streaming are of future cellular network design challenges. As a solution to this problem, cache-enabled cellular network architecture has been recently proposed. Device-to-Device (D2D) communications can be exploited for distributed video content delivery, and devices can be used for caching of the video files. This can increase the capacity and reduce the end-to-end delay in cellular networks. In this paper, we propose a new scheme for video distribution over cellular networks by exploiting full-duplex (FD) radios for D2D devices in two scenarios; i) two nodes exchange their desired video files simultaneously, and ii) each node can concurrently transmit to and receive from two different nodes. In the latter case, an intermediate transceiver can serve one or multiple users' file request(s) whilst capturing its desired file from another device in the vicinity. Mathematical expressions along with extensive simulations are used to compare our proposed scheme with a half-duplex (HD) scheme to show the achievable gains in terms of sum throughput, active links, and delay. We will also look into the energy cost for achieving the improvements provided by operation in FD mode.
Cache-enabled Device-to-Device (D2D) communication is widely recognized as one of the key components of the emerging fifth generation (5G) cellular network architecture. However, conventional half-duplex (HD) transmission may not be sufficient to provide fast enough content delivery over D2D links in order to meet strict latency targets of emerging D2D applications. In-band full-duplex (FD), with its capability of allowing simultaneous transmission and reception, can improve spectral efficiency and reduce latency by providing more content delivery opportunities. In this paper, we consider a finite network of D2D nodes in which each node is endowed with FD capability. We first carefully list all possible operating modes for an arbitrary device using which we compute the number of devices that are actively transmitting at any given time. We then characterize network performance in terms of the success probability, which depends on the content availability, signalto-interference ratio (SIR) distribution, as well as the operating mode of the D2D receiver. Our analysis concretely demonstrates that caching dictates the system performance in lower target SIR thresholds whereas interference dictates the performance at the higher target SIR thresholds.
Tremendous growing demand for high data rate services such as video, gaming and social networking in wireless cellular systems, attracted researchers' attention to focus on developing proximity services. In this regard, device-to-device (D2D) communications as a promising technology for future cellular systems, plays crucial rule. The key factor in D2D communication is providing efficient peer discovery mechanisms in ultra dense networks. In this paper, we propose a centralized D2D discovery scheme by employing a signaling algorithm to exchange D2D discovery messages between network entities. In this system, potential D2D pairs share uplink cellular users' resources with collision detection, to initiate a D2D links. Stochastic geometry is used to analyze system performance in terms of success probability of the transmitted signal and minimum required time slots for the proposed discovery scheme. Extensive simulations are used to evaluate the proposed system performance.
Growing demand for video services is the main driver for increasing traffic in wireless cellular data networks. Wireless video distribution schemes have recently been proposed to offload data via Device-to-Device (D2D) communications. These offloading schemes increase capacity and reduce end-toend delay in cellular networks and help to serve the dramatically increasing demand for high quality video. In this paper, we propose a new scheme for video distribution over cellular networks by exploiting full-duplex (FD) D2D communication in two scenarios; scenario one: two nodes exchange their desired video files simultaneously with each other, and scenario two: each node can concurrently transmit to and receive from two different nodes. In the latter case, an intermediate transceiver can serve one or multiple users' file requests whilst capturing its desired file from another device in the vicinity. Analytic and simulation results are used to compare the proposed scheme with its half-duplex (HD) counterpart under the same transmitter establishment criteria to show the achievable gain of FD-D2D scheme in video content delivery, in terms of sum throughput and latency.
In cellular-D2D networks, users can select the communication mode either direct and form D2D links or indirect and communicate with BS. In former case, users should perform pairing selection and choose their pairs. The main focus in this paper is proposing an analytical framework by using tools from stochastic geometry to address these two issues, i.e. i) mode selection for the user devices to be established in either cellular or D2D mode, which is done based on received power from BS influenced by a bias factor, and ii) investigation of choosing n th -nearest neighbor as the serving node for the receiver of interest, by considering full-duplex (FD) radios as well as halfduplex (HD) in the D2D links. The analytic and simulation results demonstrate that even though the bias factor determines the throughput of each mode, it does not have any influence on the system sum throughput. Furthermore, we demonstrate that despite of suffering from self-interference, FD-D2D results in higher system sum throughput as well as higher coverage probability in comparison to its counterpart, namely purely HD-D2D network.
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