Abstract-We present a numerical design method for an input-to-state practically stabilizing (ISpS) feedback controller for perturbed discrete time nonlinear control systems. By appropriately scaling the system, the problem of ISpS controller design can be converted into a uniform practical stabilization problem under perturbations which can be solved by a numerical dynamic game approach. We present and analyze this approach with a particular focus on a quantitative analysis of the resulting gain and the size of the exceptional region for practical stability.
Event-based control aims at reducing the feedback communication effort among the sensors, controllers and actuators in control loops to time instants at which the feedback of information is necessary to meet a desired control performance. This paper presents a new method for the decentralized event-based control of physically interconnected systems and shows its experimental evaluation. The novel method is based on two complementary approaches, called the global and the local approach, which jointly ensure the ultimate boundedness of the closed-loop system. The global approach steers the state of each subsystem into a target region, whereas the local approach keeps the state in this set in spite of exogenous disturbances and the effect of the interconnections to other subsystems. This event-based control method is applied to a continuous flow process to show its practical implementation and to evaluate the analytical results on the basis of experiments.
Abstract. We present an event-based numerical design method for an inputto-state practically stabilizing (ISpS) state feedback controller for perturbed nonlinear discrete time systems. The controllers are designed to be constant on quantization regions which are not assumed to be small. A transition of the state from one quantization region to another triggers an event upon which the control value changes.The controller construction relies on the conversion of the ISpS design problem into a robust controller design problem which is solved by a set oriented discretization technique followed by the solution of a dynamic game on a hypergraph. We present and analyze this approach with a particular focus on keeping track of the quantitative dependence of the resulting gain and the size of the exceptional region for practical stability from the design parameters of our event-based controller.
Abstract-We consider the construction of event-based inputto-state stabilizing state feedback controllers for perturbed nonlinear discrete time systems. The controllers are designed to be constant on possibly coarse quantization regions. An event is triggered upon every transition of the state from one quantization region to another. The practical contribution of the paper is an algorithmic design approach based on game theoretic ideas, feasible for low dimensional systems. The theoretical contribution consists of a novel piecewise constant event-based ISS Lyapunov function concept which is consistent with the imposed quantization.
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