Metaheuristic techniques such as genetic algorithms, simulated annealing and tabu search have found wide application in most areas of engineering. These techniques have also been applied in business, financial and economic modelling. Metaheuristics have been applied to three areas of software engineering: test data generation, module clustering and cost/effort prediction, yet there remain many software engineering problems which have yet to be tackled using metaheuristics. It is surprising that metaheuristics have not been more widely applied to software engineering; many problems in software engineering are characterised by precisely the features which make metaheuristics search applicable. In the paper it is argued that the features which make metaheuristics applicable for engineering and business applications outside software engineering also suggest that there is great potential for the exploitation of metaheuristics within software engineering. The paper briefly reviews the principal metaheuristic search techniques and surveys existing work on the application of metaheuristics to the three software engineering areas of test data generation, module clustering and cost/effort prediction. It also shows how metaheuristic search techniques can be applied to three additional areas of software engineering: maintenance/evolution system integration and requirements scheduling. The software engineering problem areas considered thus span the range of the software development process, from initial planning, cost estimation and requirements analysis through to integration, maintenance and evolution of legacy systems. The aim is to justify the claim that many problems in software engineering can be reformulated as search problems, to which metaheuristic techniques can be applied. The goal of the paper is to stimulate greater interest in metaheuristic search as a tool of optimisation of software engineering problems and to encourage the investigation and exploitation of these technologies in finding near optimal solutions to the complex constraint-based scenarios which arise so frequently in software engineering
Ever growing population and progressive municipal business demands for constructing new buildings are known as the foremost contributor to greenhouse gasses. Therefore, improvement of energy efficiency of the building sector has become an essential target to reduce the amount of gas emission as well as fossil fuel consumption. One most effective approach to reducing CO2 emission and energy consumption with regards to new buildings is to consider energy efficiency at a very early design stage. On the other hand,efficient energy management and smart refurbishments can enhance energy performance of the existing stock. All these solutions entail accurate energy prediction for optimal decision making. In recent years, artificial intelligence (AI) in general and machine learning (ML) techniques in specific terms have been proposed for forecasting of building energy consumption and performance. This paper provides a substantial review on the four main ML approaches including artificial neural network, support vector machine, Gaussian-based regressions and clustering, which have commonly been applied in forecasting and improving building energy performance.
A testability transformation is a source-to-source transformation that aims to improve the ability of a given test generation method to generate test data for the original program. We introduce testability transformation, demonstrating that it differs from traditional transformation, both theoretically and practically, while still allowing many traditional transformation rules to be applied. We illustrate the theory of testability transformation with an example application to evolutionary testing. An algorithm for flag removal is defined and results are presented from an empirical study which show how the algorithm improves both the performance of evolutionary test data generation and the adequacy level of the test data so-generated
This empirical research was undertaken as part of a multi-method programme of research to investigate unsupported claims made of object-oriented technology. A series of subject-based laboratory experiments, including an internal replication, tested the effect of inheritance depth on the maintainability of object-oriented software. Subjects were timed performing identical maintenance tasks on object-oriented software with a hierarchy of three levels of inheritance depth and equivalent object-based software with no inheritance. This was then replicated with more experienced subjects. In a second experiment of similar design, subjects were timed performing identical maintenance tasks on object-oriented software with a hierarchy of five levels of inheritance depth and the equivalent object-based software. The collected data showed that subjects maintaining object-oriented software with three levels of inheritance depth performed the maintenance tasks significantly quicker than those maintaining equivalent object-based software with no inheritance. In contrast, subjects maintaining the object-oriented software with five levels of inheritance depth took longer, on average, than the subjects maintaining the equivalent object-based software (although statistical significance was not obtained). Subjects' source code solutions and debriefing questionnaires provided some evidence suggesting subjects began to experience difficulties with the deeper inheritance hierarchy. It is not at all obvious that object-oriented software is going to be more maintainable in the long run. These findings are sufficiently important that attempts to verify the results should be made by independent researchers
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