In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e., humans), often with significant manual work involved. However, scaling the geometry understanding to all objects in nature requires more automated approaches that can also express correspondences between related, but geometrically different objects. To this end, we propose a new, learnable image-based representation of dense correspondences. Our model predicts, for each pixel in a 2D image, an embedding vector of the corresponding vertex in the object mesh, therefore establishing dense correspondences between image pixels and 3D object geometry. We demonstrate that the proposed approach performs on par or better than the state-ofthe-art methods for dense pose estimation for humans, while being conceptually simpler. We also collect a new in-the-wild dataset of dense correspondences for animal classes and demonstrate that our framework scales naturally to the new deformable object categories.34th Conference on Neural Information Processing Systems (NeurIPS 2020),
Recent advances in self-supervised learning have dramatically improved the state of the art on a wide variety of tasks. However, research in language model pre-training has mostly focused on natural languages, and it is unclear whether models like BERT and its variants provide the best pretraining when applied to other modalities, such as source code. In this paper, we introduce a new pre-training objective, DOBF, that leverages the structural aspect of programming languages and pre-trains a model to recover the original version of obfuscated source code. We show that models pre-trained with DOBF significantly outperform existing approaches on multiple downstream tasks, providing relative improvements of up to 13% in unsupervised code translation, and 24% in natural language code search. Incidentally, we found that our pre-trained model is able to deobfuscate fully obfuscated source files, and to suggest descriptive variable names.
In this paper, we leverage low-level compiler intermediate representations (IR) to improve code translation. Traditional transpilers rely on syntactic information and handcrafted rules, which limits their applicability and produces unnaturallooking code. Applying neural machine translation (NMT) approaches to code has successfully broadened the set of programs on which one can get a naturallooking translation. However, they treat the code as sequences of text tokens, and still do not differentiate well enough between similar pieces of code which have different semantics in different languages. The consequence is low quality translation, reducing the practicality of NMT, and stressing the need for an approach significantly increasing its accuracy. Here we propose to augment code translation with IRs, specifically LLVM IR, with results on the C++, Java, Rust, and Go languages. Our method improves upon the state of the art for unsupervised code translation, increasing the number of correct translations by 11% on average, and up to 79% for the Java → Rust pair. We extend previous test sets for code translation, by adding hundreds of Go and Rust functions. Additionally, we train models with high performance on the problem of IR decompilation, generating programming source code from IR, and study using IRs as intermediary pivot for translation. * Equal contribution 2 https://en.wikipedia.org/wiki/Source-to-source_compiler Preprint. Under review.
Information distribution by electronic messages is a privileged means of transmission for many businesses and individuals, often under the form of plain-text tables. As their number grows, it becomes necessary to use an algorithm to extract text and numbers instead of a human. Usual methods are focused on regular expressions or on a strict structure in the data, but are not efficient when we have many variations, fuzzy structure or implicit labels. In this paper we introduce SC2T, a totally self-supervised model for constructing vector representations of tokens in semi-structured messages by using characters and context levels that address these issues. It can then be used for an unsupervised labeling of tokens, or be the basis for a semi-supervised information extraction system.
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