This study aims to determine the extent of mathematical communication skills of students who have high learning creativity in statistics material in Class VIII of SMP Negeri 01 Putussibau, which are categorized in high, medium, and low learning creativity. The problem in this study is "how the analysis of mathematical communication skills in terms of student learning creativity in statistics material in Class VIII SMP Negeri 01 Putussibau", where the specific problems include: How is the mathematical communication skills of students who have high, medium, and creative learning creativity low in statistical material in Class VIII of SMP Negeri 01 Putussibau ?. This study uses descriptive research methods in the form of surveys, which are studies that only describe situations and behavior by making direct observations on objects that are sources of data. The research sample was class VIII F students, amounting to 33 students. Data collection techniques in the form of indirect communication, measurement, and data collection tools in the form of questionnaires for creativity, tests, and direct interviews. Data analysis techniques include data reduction and data presentation. Based on the description of the data obtained that the analysis of mathematical communication skills in terms of student learning creativity on statistical material. Students with high ability can work on problems well and creatively using formulas or how to solve them, students with medium ability can work on problems well, but are less creative using formulas and how to solve them, and students with low ability can already work on problems quite well, but these students have not been creative in using workmanship formulas or how to find answers to the questions given.
The purpose of this study was to determine: (1) The effect of motivation on mathematics learning achievement; (2) The effect of interest on mathematics learning achievement; (3) The effect of study time management on mathematics learning achievement; (4) The influence of motivation, interest, and time management on the learning achievement of seventh grade students of SMP Negeri 1 Tumbang Titi. The sampling used in this study was nonprobability sampling with purposive sampling technique. The instrument for collecting data was a questionnaire. Data analysis in this study used descriptive analysis with the help of the SPSS 25 application. The results showed that: (1) There was an effect of motivation on students' mathematics learning achievement. This can be indicated by a regression coefficient of 0.712 which means that it has a positive effect on mathematics learning achievement; (2) There is an influence of interest on students' mathematics learning achievement. This can be indicated by a regression coefficient of 0.388 which means that it has a positive effect on mathematics learning achievement; (3) There is an effect of time management on students' mathematics learning achievement. This can be indicated by a regression coefficient of 0.466 which means that it has a positive effect on mathematics learning achievement; (4) There is an effect of motivation, interest and time management on students' mathematics learning achievement. This can be indicated by a regression coefficient of 0.726, which means that it has a positive effect on mathematics learning achievement.
Tujuan dari penelitian ini adalah (1)untuk mendeskripsikan kesulitan belajar pada materi bangun datar, (2)mendeskripsikan faktor penyebab kesulitan belajar matematika pada materi bangun datar, (3) mengetahui kemampuan siswa dalam menerapkan materi bangun datar dalam kehidupan nyata. Penelitian ini menggunakan pendekatan kualitatif jenis deskriptif dengan sumber data yang diambil adalah peserta didik kelas VII SMP Negeri 16 Pontianak. Penentuan subjek menggunakan cara puposive sampling. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah tes tertulis, wawancara dan dokumentasi. Data dianalisis menggunakan langkah-langkah reduksi data, penyajian data dan penarikan kesimpulan. Hasil penelitian menunjukan (1) kesulitan belajar yang dialami siswa kelas VII SMP Negeri Pontianak yaitu kesulitan memahami konsep, prinsip dan bahasa matematika (2) faktor penyebab kesullitan belajar yaitu faktor internal yaitu sikap siswa, motivasi belajar dan kemampuan penginderaan, sedangkan faktor eksternal yaitu media pembelajaran dan lingkungan keluarga.Kata kunci: Kesulitan Belajar, Matematika, Bangun Datar
Penelitian ini bertujuan engembangkan model permainan bagi siswa tunagrahita di kota Pontianak. Berdasarkan wawancara dan observasi disimpulkan bahwa selama ini belum optimalnya pembelajaran penjas khususnya bagi siswa tunagrahita serta kurangnya inovasi pembelajaran yang menarik. Kurangnya model permainan dalam pengembangan pembelajaran aktivitas jasmani tersebut membuat peneliti tertarik mengembangkan pembelajaran untuk meningkatkan motivasi gerak siswa khususnya pada aspek jasmani bagi siswa tunagrahita. Metode penelitian yang digunakan dalam penelitian ini yaitu penelitian pengembangan. Instrumen pengumpulan data menggunakan pedoman wawancara dan skala nilai. Hasil penelitian berupa buku permainan aktivitas pembelajaran jasmani untuk siswatunagrahita yang berisikan lima jenis permainan, yaitu: (1) permainan petunjuk suara, (2) lari zig-zag, (3) bendera ceria, (4) jembatan seru (5) lempar hulahoop
<p>Penelitian ini bertujuan mengembangkan model pembelajaran aktivitas jasmani bagi siswa SD SLB Tunanetra di kota Singkawang. Berdasarkan wawancara dan observasi disimpulkan bahwa pengembangan pembelajaran aktivitas jasmani bagi siswa SD SLB Tunanetra di kota Singkawang dinilai masih kurang variatif dan masih monoton. Kurangnya model permainan dalam pengembangan pembelajaran aktivitas jasmani tersebut membuat peneliti tertarik mengembangkan pembelajaran kinestetik untuk meningkatkan keaktifan siswa khususnya pada aspek jasmani bagi siswa SD SLB Tunanetra. Metode penelitian yang digunakan yaitu penelitian pengembangan (R & D) Instrumen pengumpulan data yang digunakan yaitu: (1) Pedoman wawancara, (2) Skala nilai, (3) Pedoman observasi permainan. Hasil penelitian ini berupa buku panduan aktivitas pembelajaran jasmani untuk siswa SD SLB Tunanetra yang berisikan empat jenis permainan, yaitu: (1) permainan tali penolong, (2) permainan mencari nada, (3) permainan halau bola, (4) permainan bowling ceriadan (5) permainan voli bawah net. Permainan-permainan tersebut sudah melalui proses validasi oleh guru dan pakar dibidangnya.</p>
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