Over the last few years, most of the attempts to introduce active learning methodologies in the classroom have made use of Information and Communication Technology (ICT). Many of these efforts have been directed to collaborative scenarios used in remote, blended or face-to-face experiences, in order to take advantage of the flexibility provided by ICT. However competitive learning could also have some positive effects on the success of the learning process, to be added to those of collaborative virtual environments. This paper explores the effects of competitive learning on the satisfaction and the academic achievement of telecommunications students. A tool for active and competitive learning (called QUEST) has been used in the "Communications Networks" undergraduate course. Significant results on the use of competitive e-learning tools in university students' outcomes and satisfaction are presented.
Resumen: El clima de aula es un medio de interacción entre variables cognitivas, afectivas y sociales. Se describe el cambio en las emociones que experimentan futuros maestros hacia el clima de aula; antes, durante y después de la indagación de un problema sociocientífico sobre construcción hotelera en un Parque Natural de España.
Este estudio longitudinal describe el cambio en las emociones de futuros maestros hacia una asignatura de didáctica de las ciencias del Grado de Maestro de Educación Primaria de la Universidad de Huelva, con una intervención indagatoria, durante el curso 2016-2017. Participaron 54 estudiantes quienes respondieron un cuestionario de escala tipo Likert en el que manifestaron su grado de intensidad sobre la experimentación de siete emociones positivas y siete emociones negativas; antes, durante y después de la indagación. Se llevó a cabo un análisis descriptivo y análisis inferencial mediante prueba no paramétrica H de Kruskal-Wallis para estimar las diferencias. Las emociones positivas alcanzaron las intensidades más altas en toda la intervención. Se establecen diferencias significativas en todas las variables en función del momento. Los resultados sugieren un cambio favorable al incremento de las emociones positivas y la disminución de las emociones negativas en el transcurso de la asignatura. El cambio es causado por la integración de la educación emocional, facilitado por la formadora quien transfiere emociones positivas inmersas en el conocimiento didáctico del contenido.
This chapter provides an overview of technology-based competitive active learning. It discusses competitive and collaborative learning and analyzes how adequate the different strategies are for different individual learning styles. First of all, some classifications of learning styles are reviewed. Then, the chapter discusses competitive and collaborative strategies as active learning methodologies and analyzes their effects on students’ outcomes and feelings, according to their learning styles. Next, it shows how networking technology can mitigate the possible negative aspects. All the discussion is supported by significant study cases from the literature. Finally, an innovative system for active competitive and collaborative learning is presented as an example of a telematic versatile learning system.
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