The aging workforce is a growing reality, given demographic changes and socioeconomic trends. Therefore, it is crucial to understand, accept, and respect the issues of an aging workforce regarding health and safety in the workplace, especially when aiming to keep the individual longer in the labor market. It is also essential to consider the potential sensory disabilities of each individual so that they can overcome them and fully perform their functions in the workplace. From this perspective, the sensory capabilities of individuals must be assured through different means to guarantee that the organic and functional changes arising from aging are successfully overcome. In this follow-up, a bibliometric analysis between 2001 and 2022 was conducted to explore the most relevant authors, journals, countries, institutions, and publications in sensory aging and the workforce.
The intense increase in students in Higher Education, observed in recent decades, has promoted profound changes quantitative and qualitative in demand, frequency, and student profile. In the context of these changes, we conducted a study to evaluate the self-efficacy and academic engagement of students using an online questionnaire. It includes some sociodemographic variables and the Self-Efficacy Scale in Higher Education (AEFS) and University Student Engagement Inventory (USEI). It was possible to verify that students had a score for academic engagement above the average, revealing an overall high level of academic engagement, an indicator of student success. Regarding self-efficacy, the score obtained is above 4 (on a scale of 1 to 5), close to 5, in social interaction, which indicates that these students overall have relatively robust self-efficacy beliefs. In all cases, the low values of standard deviation reveal a good degree of agreement between responses.
Stress is a multidimensional and multifaceted phenomenon that reflects and conditions individual and organizational quality of life. However, given specific work contexts in which there are disproportionate demands, lack or reduced support from the organizational structure, dull treatment of employees, lack of recognition, and the existence of a conflictual environment, it leads to relatively high levels of organizational stress. In turn, burnout arises from the crisis in relationships with work. Its main manifestations are emotional and physical exhaustion, cynicism, and professional ineffectiveness, arising from feelings of exhaustion, energy depletion, increased apathy with work, reduced effectiveness, and negativism with the professional routine. In this follow-up, a bibliometric analysis between 1980 and 2022 was conducted to explore the most relevant authors, documents, and journals, the trends identified in the publications, and the collaborations between countries in the field of study.
The authors of this chapter aim to present the links between an aging workforce, innovation, and creativity. They address each of these themes individually, and then analyze the interconnection between the central theme (i.e., the aging workforce with creativity and innovation), and in the last point, analyze the innovative work behavior as a conclusive way of using the knowledge and skills of the aging workforce as a competitive advantage for an organization. Thus, this chapter demonstrates that the aging workforce, contrary to popular belief, is one of the age segments of organizations that contributes most to the innovation process since there is a symbiotic process between older and younger workers, and this is also evident in the creative process since innovation and creativity are intrinsic processes.
With the increase in average life expectancy and the demographic ageing of the worldwide population, several challenges have emerged at the social, economic, and health are levels. To improve this process, the WHO advocates active ageing, where cognitive stimulation is one of the important aspects to consider for the adoption of a healthy lifestyle and the care of one's mental health. In this framework, serious games can bring more benefits to older people and caregivers. In order to assess the contribution of serious games, a bibliographic research was carried out in the Web of Science database, using the terms “serious game” and “elderly.” It is found that the use of serious games has benefits in several domains. Within the scope of cognitive stimulation, there are several games, although they do not value the difficulties that individuals have in their IADLs. In this context, it is important to stimulate skills related to money management. This intervention will help to maintain daily living skills and optimize responses to functional losses, resulting in active aging.
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