This research was conducted based on the following problem how to influence the use of tile jumping games on the mathematics learning outcomes of the multiplication basic concept material in class II b students at SDK 143 Bhaktyarsa Maumere. in class II b SDK 143 Bhakhtyarsa Maumere. This research uses a type of quantitative research to examine the effect of using the tile jumping game on mathematics learning outcomes on the basic concept of multiplication in class II b SDK 143 Bhaktyarsa Maumere students with a total of 27 students consisting of boys 11 boys and 16 girls. The data were collected using an essay test. The collected data were analyzed using the SPSS 16 application. The results of this study showed that there were significant differences in learning outcomes in mathematics using the tile jump game and the learning model. conventional wisdom. The average score of students' science learning outcomes taught by the tile jumping game is 88 which is classified as very high criteria. The average science learning outcomes of students who are taught by the conventional model is 58 which is in the low category, and tcount = 9.098 t table = 2.056 at a significant level of 5%. This means that t count>t table. So the tile jumping game has a positive effect on the mathematics learning outcomes of class II b SDK 143 Bhaktyarsa Maumere
This study aims to determine the application of serial picture media to the reading and writing skills of Indonesian language content for class II students at SDI Detduli. This research was conducted at SDI Detuduli using quantitative research methods. The population of this research is SDI Detuduli and the sample in this research is class II students (8 people). Research data collection instruments in the form of pre test and post test. The results showed that there was an effect of applying serial picture media to the Indonesian language skills of class II students at SDI Detduli. From the results of the study it can be concluded that the application of serial image media at SDI Detuduli succeeded in increasing student skills, with various teacher skills in teaching and creativity in the application of media.
This study aimed to determine the effect of using the crust board media assisted by the problem-based learning (PBL) model on student learning outcomes. This study used experimental quantitative research method with a one-group pre-test-post-tes research design. The sample used in this study was 20 people. Data collection techniques in this study used tests, observation and documentation. Data analysis techniques were using normality test and hypothesis testing. The result revealed that the average posttest score of student improved after using the problem-based learning (PBL) model-assisted crust board media compared to the average pretest score. The data analysis technique used a hypothesis test(t-tes) with the help of the SPSS version 25 program. The results showed a ttable of 1.725 and a tcount of 5.583 then the results of tcount were consulted with ttable foer one group test, where ttable (N=20) because tcount > ttable means the results of the two samples weresignificantly different. Thus it can be concluded that, there was a significant difference between the results of the pre-test and post-test which showh that the alternative hypothesis proposed by the researcher was accepted that also indicated that there was an effect of using crust board media assisted by the problem-based learning (PBL) model in improving learning outcomes on human digestive system the material at grade VB SDK 143 Bhaktyarsa. Based on the research findings, it can be concluded that there was an effect of using the PBL model-assisted crust board media in improving learning outcomes on human digestive system material at grade VB SDK 143 Bhaktyarsa
Tujuan penelitian ini untuk mengetahui pengaruh penggunaan media roda putar terhadap hasil belajar matematika siswa kelas II SDK Nita 1. Populasi dalam penelitian ini adalah siswa kelas II SDK Nita 1 yang berjumlah 21 orang. Teknik pengambilan sampel menggunakan teknik nonprobability sampling. Teknik pengumpulan data menggunakan tes dan observasi, dengan instrumen penelitian menggunakan soal tes dan lembar observasi. Hasil penelitian menunjukkan bahwa hasil pretest dengan nilai minimum 40, nilai maximum 60, nilai mean 40 dan std. deviation 9,258. Sedangkan pada hasil posttest diperoleh nilai minimum 80, nilai maximum 100 nilai mean 60 dan std. deviation 12,139. Hasil pengujian hipotesis diketahui harga thitung sebesar 9,717 serta ttabel dengan dk = 20 dan taraf signifikan = 0,05 adalah 1,7247. Selanjutnya karena thitung > ttabel (9,717 > 1,7247) sehingga disimpulkan Ho ditolak dan Ha diterima, yaitu terdapat pengaruh penggunaan media roda putar terhadap hasil belajar matematika materi bangun datar pada siswa kelas II SDK Nita 1.
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