The application of pedagogical models can have positive effects on sportsmanship and students’ enjoyment of Physical Education (PE) lessons. The aim of this study was to compare the influence on sportsmanship and fun of the application of, on the one hand, the combination of the Sports Education Model (SEM) and the Teaching Games for Understanding (TGfU) model and, on the other, the Personal and Social Responsibility Model (PSRM). The participants in this study were a total of 85 Spanish teenagers, 39 girls and 46 boys, studying Secondary Education. They completed the SSI questionnaires adapted to Physical Education (SSI-PE) to analyse their enjoyment, and the Multidimensional Sportsmanship Orientations Scale (MSOS) to analyse sportsmanship. Results showed significant differences in enjoyment when applying both the hybrid model (SEM+TGfU) and the PSRM model (p < .01). It is concluded that both interventions with the hybrid model and the PSRM generate positive effects on students’ enjoyment. Resumen. La aplicación de modelos pedagógicos puede tener efectos positivos sobre la deportividad y la diversión del alumnado en la clases de Educación Física (EF). El objeto de estudio se basó en comparar la influencia de la aplicación de una hibridación del Modelo de Educación Deportiva (MED) y el Modelo Comprensivo (TGfU), y del Modelo de Responsabilidad Personal y Social (MRPS), sobre la deportividad y la diversión. Para ello, participaron un total de 85 estudiantes, 39 chicas (46%) y 46 chicos (54%), de edades comprendidas entre los 16 y 17 años (16.42 ± 0.50). Los participantes de dos grupos de 4º ESO y dos de 1º BACH, cumplimentaron dos cuestionarios al inicio y al final de la unidad formativa. La versión final española del cuestionario SSI adaptado a la EF (SSI-EF) para analizar la diversión, y la versión española de la Escala Multidimensional de Orientaciones a la Deportividad Multidimensional (MSOS) para analizar la deportividad. Los resultados mostraron diferencias significativas en la diversión percibida al aplicar tanto el modelo híbrido como el MRPS (p < .01). Se concluye afirmando que tanto la intervención a través de un modelo híbrido (MED + TGfU) y mediante el MRPS, genera efectos positivos sobre la diversión del alumnado.
The methodology employed during physical education sessions can determine students’ motivations and implicit beliefs about their own abilities. The aim of the present study was based on comparing the effects produced on motivation and implicit beliefs about self ability when implementing a Sports Education model and a traditional style. Ninety-three secondary education students participated in the study, with ages ranging from 13 to 15 (13.32 ± 0.62). A total of 54 students took part in the sessions designed according to the Sports Education model and 43 in those following a traditional style. At the beginning and the end of the didactic unit, each student was administered the questionnaire CMEF (Cuestionario de Motivación en Educación Física) for motivation in physical education and the questionnaire Conceptions of the Nature of Athletic Ability Questionnaire-2 (CNAAQ-2) for implicit beliefs about ability. Results showed significant differences for the Sports Education model in the dimensions of intrinsic motivation, identified regulation, introproyected regulation, and external regulation (p < 0.01). The Sports Education model is optimal to promote motivation; therefore, teachers should consider putting it into practice as a methodology to improve students’ motivation profile.
El presente estudio investigó la intensidad emocional vivenciada durante la práctica de situaciones expresivas psicomotrices y sociomotrices de cooperación en las sesiones de Educación Física. Participaron 60 alumnos (34 chicas y 26 chicos) de primer curso de la ESO de un instituto de la Región de Murcia. Para conocer sus estados emocionales se empleó la escala Games and Emotions Scale (GES). Los datos se analizaron con las ecuaciones de estimación generalizadas. Los resultados mostraron que tanto las prácticas expresivas psicomotrices y sociomotrices de cooperación, generan intensidades altas de emociones positivas. Sin embargo, en las situaciones psicomotrices se registraron valores más altos de la emoción vergüenza que en las situaciones sociomotrices de cooperación. La conclusión extraída de este estudio implica la necesidad de tener en consideración este tipo de situaciones para el desarrollo del bienestar emocional en el alumnado. Además, aporta evidencias para iniciar la práctica de situaciones expresivas sociomotrices de cooperación por favorecer un clima de bienestar, donde la intensidad de la emoción vergüenza es menor que en las situaciones psicomotrices expresivas. Abstract: The present research analyzed the emotional intensity lived during the practice on psychomotor (individual) and socialmotor (cooperative) body expression situations in Physical Education lessons. 60 students (34 girls and 26 boys) of ESO’s first year from a highschool in the Region of Murcia, took part. To know their emotional state, it was used the Games and Emotion Scale (GES). The data obtained was analyzed with the generalized estimation equations. The results suggested that psychomotor as well as cooperative socialmotor practices generate high intensities in positive emotions. However, psychomotor situations in body expresion registed higher values of shame over cooperatives. The conclusion drawn from this study imply the necessity of considering these kind of situations a way to develop an emotional wellness in students. Furthermore, this provides evidence to start cooperative socialmotor practices to stimulate a wellness atmosphere where the emotional intensity of shame is lower than in psychomotor body expresion.
Playing traditional games has a direct impact on the mood states of the players, and this is the reason why physical education is an ideal setting for teaching how to recognize them and be aware about how they can swing. The objective of the study was to determine if participating in traditional opposition games causes changes to the participants' mood states. A total of 102 students participated. Each participant recorded the intensity of the mood state experienced at the beginning and at the end of the sessions, using the validated Profile of Mood States (POMS) instrument. The pedagogical experience was planned as 4 sessions with 6 and 5 opposition games each: (a) with competition in mixed groups, equally and unequally mixed; (b) without competition in mixed groups, equally and unequally mixed; (c) with competition in same-gender groups; and (d) without competition in same-gender groups. When comparing the different mood states according to session (with or without competition), the mood states of the depression, fatigue, and vigor dimensions were significantly different (p < 0.05), with higher scores in the sessions with competition for the mood states of vigor (Mcompetition = 7.27 and Mno_competition = 3.10) and fatigue (Mcompetition = 4.08 and Mno_competition = 1.80). Also, when comparing the mood states depending on session grouping and group type, the results showed differences in the scores obtained for the dimensions fatigue and anger, and general mood state (p < 0.05). These differences were found at the start of the session and at the end, with the dimension fatigue being the only one with differences in both situations when comparing the same-gender, equally-mixed, and unequally-mixed groups for the two types of traditional opposition games compared. In addition, after an analysis of the mood states depending on gender was performed, the results and therefore the significant differences found, were very similar to those obtained according to group type. Lastly, it was concluded that the type of group (equal, mixed & same gender), and gender were decisive, causing variations in the mood states of the students. This provides valuable information for teaching professionals about the structuring and organization of PE sessions, aiming to promoting positive motor experiences.
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