The evolution of technology has supported many areas like education, accountancy, health and other fields found on their intersections. It is also the case of applications for teaching human anatomy, where systems that use Virtual Reality are developed. With that in mind, this article has the intent to listen and compare the significant characteristics of the toolssuch as platforms, frameworks, and enginesfor creating Virtual Reality applications to teach anatomy and select the best of them through comparisons between their respective characteristics. For this purpose, an exploratory narrative review was carried out, resulting in the identification of the best tool to be used. The chosen tool, in turn, is entitled SOFA and presents ideal functionalities for this type of application due to the fact of having high-quality graphics, being open-source, amongst other essentials attributes necessary to reach the proposed goal.
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