This article aims to discuss lack of representativeness in female video game characters. This article is also continuity of the study "The Representation of Women in Games" published in the biennial "XVI Brazilian Symposium on Games and Digital Entertainment" now bringing an analysis of twelve female characters. By analyzing some characters, it was possible to show the stereotypes impregnated by the female figure and how much the reflection of this cause leads to the lack of female representativeness in video games. It was also possible to present characters that come out of the patterns of representation, showing that it is possible to have diversity and representativeness in video games. ResumoO presente artigo tem o intuito discutir falta de representatividade em personagens femininas de vídeo game. Este artigo também é continuidade do estudo "A Representatividade das Mulheres nos Games" publicado nos anais "XVI Simpósio Brasileiro de Jogos e entretenimento Digital" trazendo agora uma análise de doze personagens femininas. Ao analisar algumas personagens ficou possível mostrar os estereótipos impregnados a figura feminina e o quanto o reflexo dessa causa leva a falta de representatividade feminina nos videogames. Também foi possível apresentar personagens que saem dos padrões de representação, mostrando que é possível haver diversidade e representatividade nos videogames.Palavras-chave: game, mulheres, representatividade.
The evolution of technology has supported many areas like education, accountancy, health and other fields found on their intersections. It is also the case of applications for teaching human anatomy, where systems that use Virtual Reality are developed. With that in mind, this article has the intent to listen and compare the significant characteristics of the toolssuch as platforms, frameworks, and enginesfor creating Virtual Reality applications to teach anatomy and select the best of them through comparisons between their respective characteristics. For this purpose, an exploratory narrative review was carried out, resulting in the identification of the best tool to be used. The chosen tool, in turn, is entitled SOFA and presents ideal functionalities for this type of application due to the fact of having high-quality graphics, being open-source, amongst other essentials attributes necessary to reach the proposed goal.
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