This article presents a study conducted at the University of Málaga with the participation of second-year students from the Degree in English Studies. It focuses on a Tik Tok project that the participants had to edit for the British History class in the academic year 2020/2021. The students’ reception of said project as an innovative learning tool, both as applied to English as a second language and to the content of the courses, was analysed and measured using a questionnaire that was elaborated ad hoc and properly validated. Our results indicate great success and acceptance of the activity on the part of the students, who consider that this innovative approach to learning being highly integrated with new technologies fosters the comprehension and active learning of the subject, thus enhancing comprehension in a stimulating and motivating way.
Key words: Tik Tok, learning tool, innovative approach, new technologies, motivation.
Este artículo describe un estudio realizado con docentes de primaria y secundaria en varias comunidades españolas. El estudio se centra en la percepción del profesorado sobre el uso del Aprendizaje Basado en Juegos (ABJ) en el aula, tratando de averiguar en qué medidas los docentes implementan el uso de esta metodología en sus aulas. Un cuestionario fue creado ad hoc para este propósito y fue debidamente validado. Los resultados de este estudio muestran que la mayoría de los docentes son proclives a la utilización del ABJ, y que lo perciben como algo positivo para el aprendizaje significativo del alumnado.
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