This article investigates the use of an audio augmented reality (AAR) system to recreate the soundscape of a medieval archaeological site. The aim of our work was to explore whether it is possible to enhance a tourist's archaeological experience, which is often derived from only scarce remains. We developed a smartphone-based AAR system, which uses location and orientation sensors to synthesize the soundscape of a site and plays it to the user via headphones. We recreated the ancient soundscape of a medieval archaeological site in Croatia and tested it in situ on two groups of participants using the soundwalk method. One test group performed the soundwalk while listening to the recreated soundscape using the AAR system, while the second control group did not use the AAR equipment. We measured the experiences of the participants using two methods: the standard soundwalk questionnaire and affective computing equipment for detecting the emotional state of participants. The results of both test methods show that participants who were listening to the ancient soundscape using our AAR system experienced higher arousal than those visiting the site without AAR.
Accurate source localization is an important problem in many research areas as well as practical applications in wireless communications and acoustic signal processing. This paper presents a passive three-dimensional sound source localization (SSL) method that employs a geometric configuration of three soundfield microphones. Two methods for estimating the angle of arrival (AOA) and time difference of arrival (TDOA) are proposed based on Ambisonics A and B format signals. The closed-form solution for sound source location estimation based on two TDOAs and three AOAs is derived. The proposed method is evaluated by simulations and physical experiments in our anechoic chamber. Simulations demonstrate that the estimation method can theoretically obtain Cramér-Rao lower bound for a small Gaussian noise present in AOA and TDOA observations. Investigation on the uncertainty of TDOA and AOA measurements depending on the length of measurement interval is also conducted. Experimental results in terms of RMSE indicate that the proposed solution can be used to accurately find a 3D position of the sound source in free-field environment. Performance evaluation regarding the number of estimation steps shows that higher accuracy can be achieved by longer observations of stationary sound source. INDEX TERMS 3D sound source localization, angle of arrival, cramér-rao bound, soundfiled microphone, time difference of arrival.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.