Abstract. Consider a set of n > 2 identical mobile computational entities in the plane, called robots, operating in Look-Compute-Move cycles, without any means of direct communication. The Gathering Problem is the primitive task of all entities gathering in finite time at a point not fixed in advance, without any external control. The problem has been extensively studied in the literature under a variety of strong assumptions (e.g., synchronicity of the cycles, instantaneous movements, complete memory of the past, common coordinate system, etc.). In this paper we consider the setting without those assumptions, that is, when the entities are oblivious (i.e., they do not remember results and observations from previous cycles), disoriented (i.e., have no common coordinate system), and fully asynchronous (i.e., no assumptions exist on timing of cycles and activities within a cycle). The existing algorithmic contributions for such robots are limited to solutions for n ≤ 4 or for restricted sets of initial configurations of the robots; the question of whether such weak robots could deterministically gather has remained open. In this paper, we prove that indeed the Gathering Problem is solvable, for any n > 2 and any initial configuration, even under such restrictive conditions.
In this paper, we survey the methods and concepts developed for the evaluation of dialogue systems. Evaluation, in and of itself, is a crucial part during the development process. Often, dialogue systems are evaluated by means of human evaluations and questionnaires. However, this tends to be very cost-and time-intensive. Thus, much work has been put into finding methods which allow a reduction in involvement of human labour. In this survey, we present the main concepts and methods. For this, we differentiate between the various classes of dialogue systems (task-oriented, conversational, and question-answering dialogue systems). We cover each class by introducing the main technologies developed for the dialogue systems and then present the evaluation methods regarding that class.
Abstract. Consider a set of n > 2 simple autonomous mobile robots (decentralized, asynchronous, no common coordinate system, no identities, no central coordination, no direct communication, no memory of the past, deterministic) moving freely in the plane and able to sense the positions of the other robots. We study the primitive task of gathering them at a point not fixed in advance (Gathering Problem). In the literature, most contributions are simulation-validated heuristics. The existing algorithmic contributions for such robots are limited to solutions for n ≤ 4 or for restricted sets of initial configurations of the robots. In this paper, we present the first algorithm that solves the Gathering Problem for any initial configuration of the robots.
This paper presents a novel approach for multi-lingual sentiment classification in short texts. This is a challenging task as the amount of training data in languages other than English is very limited. Previously proposed multi-lingual approaches typically require to establish a correspondence to English for which powerful classifiers are already available. In contrast, our method does not require such supervision. We leverage large amounts of weaklysupervised data in various languages to train a multi-layer convolutional network and demonstrate the importance of using pretraining of such networks. We thoroughly evaluate our approach on various multi-lingual datasets, including the recent SemEval-2016 sentiment prediction benchmark (Task 4), where we achieved stateof-the-art performance. We also compare the performance of our model trained individually for each language to a variant trained for all languages at once. We show that the latter model reaches slightly worse -but still acceptable -performance when compared to the single language model, while benefiting from better generalization properties across languages.
We present AUDENS, a new platform-independent open source tool for automated de novo sequencing of peptides from MS/MS data. We implemented a dynamic programming algorithm and combined it with a flexible preprocessing module which is designed to distinguish between signal and other peaks. By applying a user-defined set of heuristics, AUDENS screens through the spectrum and assigns high relevance values to putative signal peaks. The algorithm constructs a sequence path through the MS/MS spectrum using the peak relevances to score each suggested sequence path, i.e., the corresponding amino acid sequence. At present, we consider AUDENS a prototype that unfolds its biggest potential if used in parallel with other de novo sequencing tools. AUDENS is available open source and can be downloaded with further documentation at http://www.ti.inf.ethz.ch/pw/software/audens/ .
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