This paper identifies and describes a number of misconceptions observed in students learning about object technology, It identifies simple, concrete, measures course designers and teachers can take to avoid these misconceptions arising. The context for this work centres on an introductory undergraduate course and a postgraduate course, Both these courses are taught by distance education. These courses both use Smalltalk as an introduction to object technology. More particularly, the undergraduate course uses Smalltalk as a first programming language.Distance education can limit the amount and speed of individual feedback that can be given in the early stages of learning. For this reason, particular attention has been paid to characterizing measures for avoiding elementary misconceptions seen in beginning learners. At the same time we also address some misconceptions observed in postgraduate students. The pedagogical issues discussed ate of particular importance when devising an extended series of examples for teaching or assessment, or when designing a visual microworld to be used for teaching purposes.
This paper has developed from the SoFEA project at The Open University which is studying the non-technical aspects of quality in software. This involves seeing the technical elements of software development as very much part of a wider context. The culture of an organization as a whole, particularly its management strategies, are regarded as driving and shaping the technology. A particular challenge for management we have observed is how to harmonize a skilled individualist (affectionately dubbed a 'maverick') and a quality management system. We explore the characteristics of an individualist programmer and discuss the options for managing such a person. Some of the experiences of a scientific organization are reported.
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