Mobile robots are increasingly populating our human environments. To interact with humans in a socially compliant way, these robots need to understand and comply with mutually accepted rules. In this paper, we present a novel approach to model the cooperative navigation behavior of humans. We model their behavior in terms of a mixture distribution that captures both the discrete navigation decisions, such as going left or going right, as well as the natural variance of human trajectories. Our approach learns the model parameters of this distribution that match, in expectation, the observed behavior in terms of user-defined features. To compute the feature expectations over the resulting high-dimensional continuous distributions, we use Hamiltonian Markov chain Monte Carlo sampling. Furthermore, we rely on a Voronoi graph of the environment to efficiently explore the space of trajectories from the robot’s current position to its target position. Using the proposed model, our method is able to imitate the behavior of pedestrians or, alternatively, to replicate a specific behavior that was taught by tele-operation in the target environment of the robot. We implemented our approach on a real mobile robot and demonstrated that it is able to successfully navigate in an office environment in the presence of humans. An extensive set of experiments suggests that our technique outperforms state-of-the-art methods to model the behavior of pedestrians, which also makes it applicable to fields such as behavioral science or computer graphics.
Local anesthesia can be recommended before venipuncture only if a large cannula is used (e.g., ≥ 17G). Vapocoolant spray may be at least as useful as lidocaine injection; it prevents pain to a similar extent and is associated with a lower rate of unsuccessful puncture.
A wide range of discrete planning problems can be solved optimally using graph search algorithms. However, optimal search quickly becomes infeasible with increased complexity of a problem. In such a case, heuristics that guide the planning process towards the goal state can increase performance considerably. Unfortunately, heuristics are often unavailable or need manual and time-consuming engineering. Building upon recent results on applying deep learning to learn generalized reactive policies, we propose to learn heuristics by imitation learning. After learning heuristics based on optimal examples, they are used to guide a classical search algorithm to solve unseen tasks. However, directly applying learned heuristics in search algorithms such as A∗ breaks optimality guarantees, since learned heuristics are not necessarily admissible. Therefore, we (i) propose a novel method that utilizes learned heuristics to guide Focal Search A∗, a variant of A∗ with guarantees on bounded suboptimality; (ii) compare the complexity and performance of jointly learning individual policies for multiple robots with an approach that learns one policy for all robots; (iii) thoroughly examine how learned policies generalize to previously unseen environments and demonstrate considerably improved performance in a simulated complex dynamic coverage problem.
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