Routing protocols are responsible for providing reliable communication between the source and destination nodes. The performance of these protocols in the ad hoc network family is influenced by several factors such as mobility model, traffic load, transmission range, and the number of mobile nodes which represents a great issue. Several simulation studies have explored routing protocol with performance parameters, but few relate to various protocols concerning routing and Quality of Service (QoS) metrics. This paper presents a simulation-based comparison of proactive, reactive, and multipath routing protocols in mobile ad hoc networks (MANETs). Specifically, the performance of AODV, DSDV, and AOMDV protocols are evaluated and analyzed in the presence of varying the number of mobile nodes, pause time, and traffic connection numbers. Moreover, Routing and QoS performance metrics such as normalized routing load, routing packet, packet delivery ratio, packet drop, end-to-end delay, and throughput are measured to conduct a performance comparison between three routing protocols. Simulation results indicate that AODV outperforms the DSDV and AOMDV protocols in most of the metrics. AOMDV is better than DSDV in terms of end-to-end delay. DSDV provides lower throughput performance results. Network topology parameters have a slight impact on AODV Performance.
Future generations of wireless networks are expected to heavily rely on unmanned aerial vehicles (UAVs). UAV networks have extraordinary features like high mobility, frequent topology change, tolerance to link failure, and extending the coverage area by adding external UAVs. UAV network provides several advantages for civilian, commercial, search and rescue applications. A realistic mobility model must be used to assess the dependability and effectiveness of UAV protocols and algorithms. In this research paper, the performance of the Gauss Markov (GM) and Random Waypoint (RWP) mobility models in multi-UAV networks for a search and rescue scenario is analyzed and evaluated. Additionally, the two mobility models GM and RWP are described in depth, together with the movement patterns they are related with. Furthermore, two-simulation scenarios conduct with help of an NS-3 simulator. The first scenario investigates the effect of UAV Speed by varying it from 10 to 50 m/s. the second scenario investigates the effect of the size of the transmitting packet by varying it from 64 to 1024 bytes. The performance of GM and RWP was compared based on packet delivery ratio (PDR), goodput, and latency metrics. Results indicate that the GM model provides the highest PDR and lowest latency in such high mobility environments.
Wireless Multimedia Sensor Networks (WMSNs) are a type of sensor network that contains sensor nodes equipped with cameras, microphones; therefore the WMSNS are able to produce multimedia data such as video and audio streams, still images, and scalar data from the surrounding environment. Most multimedia applications typically produce huge volumes of data, this leads to congestion. To address this challenge, This paper proposes Modify Spike Neural Network control for Traffic Load Parameter with Exponential Weight of Priority Based Rate Control algorithm (MSNTLP with EWBPRC). The Modify Spike Neural Network controller (MSNC) can calculate the appropriate traffic load parameter μ for each parent node and then use in the EWPBRC algorithm to estimate the transmission rate of parent nodes and then assign a suitable transmission rate for each child node. A comparative study between (MSNTLP with EWBPRC) and fuzzy logic controller for traffic load parameter with Exponential Weight of Priority Based Rate Control algorithm (FTLP with EWBPRC) algorithm shows that the (MSNTLP with EWBPRC) is more efficient than (FTLP with EWBPRC) algorithm in terms of packet loss, queue delay and throughput. Another comparative study between (MSNTLP with EWBPRC) and EWBPRC with fixed traffic load parameter (µ) shows that the MSNTLP with EWBPRC is more efficient than EWBPRC with fixed traffic load parameter (µ) in terms of packet loss ratio and queue delay. A simulation process is developed and tested using the network simulator _2 (NS2) in a computer having the following properties: windows 7 (64-bit), core i7, RAM 8GB, hard 1TB.
In this paper a system is designed and implemented using a Field Programmable Gate Array (FPGA) to move objects from a pick up location to a delivery location. This transportation of objects is done via a vehicle equipped with a robot arm and an FPGA. The path between the two locations is followed by recognizing a black line between them. The black line is sensed by Infrared sensors (IR) located on the front and on the back of the vehicle. The Robot was successfully implemented by programming the Field Programmable Gate Array with the designed system that was described as a state diagram and the robot operated properly.
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