Autonomous racing has increasingly become a research subject as it provides insights into dynamic, high-speed situations. One crucial aspect of handling these situations, especially in the presence of dynamic obstacles, is the generation of a collision-free trajectory that represents a safe behavior and is also competitive in the case of racing. We propose a local planning approach that generates such trajectories for a racing car on an oval race track by searching a spatiotemporal graph. A considerable challenge of search-based methods in a spatiotemporal domain is the curse of dimensionality. Therefore, we propose how a previously presented graph structure that is based on intervals instead of discrete values can be searched more efficiently without losing optimality by using a uniform-cost search strategy. We extend the search method to make it anytime-capable so that it can provide a suboptimal trajectory even if the search has to be terminated early. The graph-based planning approach allows us to apply a flexible cost function so that our approach can operate fully autonomously on an oval race track, including the pit lane. We present a cost function for oval racing and explain how the terms contribute to the desired behaviors. This is supported by results with a full-scale prototype.
For decades, motorsport has been an incubator for innovations in the automotive sector and brought forth systems, like, disk brakes or rearview mirrors. Autonomous racing series such as Roborace, F1Tenth, or the Indy Autonomous Challenge (IAC) are envisioned as playing a similar role within the autonomous vehicle sector, serving as a proving ground for new technology at the limits of the autonomous systems capabilities. This paper outlines the software stack and approach of the TUM Autonomous Motorsport team for their participation in the IAC, which holds two competitions: A single‐vehicle competition on the Indianapolis Motor Speedway and a passing competition at the Las Vegas Motor Speedway. Nine university teams used an identical vehicle platform: A modified Indy Lights chassis equipped with sensors, a computing platform, and actuators. All the teams developed different algorithms for object detection, localization, planning, prediction, and control of the race cars. The team from Technical University of Munich (TUM) placed first in Indianapolis and secured second place in Las Vegas. During the final of the passing competition, the TUM team reached speeds and accelerations close to the limit of the vehicle, peaking at around 2700.25em km h − 1 $270\,\text{km\hspace{0.05em}h}{}^{-1}$ and 280.25em m s − 2 $28\,ms{}^{-2}$. This paper will present details of the vehicle hardware platform, the developed algorithms, and the workflow to test and enhance the software applied during the 2‐year project. We derive deep insights into the autonomous vehicle's behavior at high speed and high acceleration by providing a detailed competition analysis. On the basis of this, we deduce a list of lessons learned and provide insights on promising areas of future work based on the real‐world evaluation of the displayed concepts.
For decades, motorsport has been an incubator for innovations in the automotive sector and brought forth systems like disk brakes or rearview mirrors. Autonomous racing series such as Roborace, F1Tenth, or the Indy Autonomous Challenge (IAC) are envisioned as playing a similar role within the autonomous vehicle sector, serving as a proving ground for new technology at the limits of the autonomous systems capabilities. This paper outlines the software stack and approach of the TUM Autonomous Motorsport team for their participation in the Indy Autonomous Challenge, which holds two competitions: A single-vehicle competition on the Indianapolis Motor Speedway and a passing competition at the Las Vegas Motor Speedway. Nine university teams used an identical vehicle platform: A modified Indy Lights chassis equipped with sensors, a computing platform, and actuators. All the teams developed different algorithms for object detection, localization, planning, prediction, and control of the race cars. The team from TUM placed first in Indianapolis and secured second place in Las Vegas. During the final of the passing competition, the TUM team reached speeds and accelerations close to the limit of the vehicle, peaking at around 270 km h −1 and 28 m s −2 . This paper will present details of the vehicle hardware platform, the developed algorithms, and the workflow to test and enhance the software applied during the two-year project. We derive deep insights into the autonomous vehicle's behavior at high speed and high acceleration by providing a detailed competition analysis. Based on this, we deduce a list of lessons learned and provide insights on promising areas of future work based on the real-world evaluation of the displayed concepts.
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