Even if the appearance and geometry of the human eye have been extensively studied during the last decade, the geometrical correlation between gaze direction, eyelids aperture and eyelids shape has not been empirically modeled. In this paper, we propose a data‐driven approach for capturing and modeling the subtle features of the human eye region, such as the inner eye corner and the skin bulging effect due to globe orientation. Our approach consists of an original experimental setup to capture the eye region geometry variations combined with a 3D reconstruction method. Regarding the eye region capture, we scanned 55 participants doing 36 eyes poses. To animate a participant's eye region, we register the different poses to a vertex wise correspondence before blending them in a trilinear fashion. We show that our 3D animation results are visually pleasant and realistic while bringing novel eye features compared to state of the art models.
Encountered-Type Haptic Displays (ETHDs) represent a field of haptic displays with the premise of not using any type of actuator directly in contact with the user skin, thus providing an alternative integration of haptic displays in virtual environments. In this paper, we present novel interaction techniques (ITs) dedicated to ETHDs. The techniques aim at addressing the issues commonly presented for these devices such as limited contact areas, lags and unexpected collisions with the user. First, our paper proposes a design framework based on several parameters defining the interactive process between user and ETHD (input, movement control, displacement and contact). Five techniques based on different ramifications of the design space framework were conceived, respectively named: Swipe, Drag, Clutch, Bubble and Follow. Then, a use-case scenario was designed to depict the usage of these techniques on the task of touching and coloring a wide, flat surface. Finally, a user study based on the coloring task was conducted to assess the performance and user experience for each IT. Results were in favor of Drag and Clutch techniques which are based on manual surface displacement, absolute position selection and intermittent contact interaction. Taken together our results and design methodology pave the way to the design of future ITs for ETHDs in virtual environments.
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