There has been a growing interest in Computer-Supported Cooperative Work and Human-Computer Interaction to understand the experiences of programmers in the workplace. However, the large majority of these studies has focused on sighted programmers and, as a result, the experiences of programmers with visual impairments in professional contexts remain understudied. We address this gap by reporting on findings from semi-structured interviews with 22 programmers with visual impairments. We found that programmers with visual impairments interact with a complex ecosystem of tools and a significant part of their job entails performing work to overcome the accessibility challenges inherent in this ecosystem. Furthermore, we find that the visual nature of various programming activities impedes collaboration, which necessitates the co-creation of new work practices through a series of sociotechnical interactions. These sociotechnical interactions often require invisible work and articulation work on the part of the programmers with visual impairments.
Sports are the primary physical activity for over 52 million people in the United States, a vast majority of which are recreational athletes. The general tracking practices and needs of this population have not been studied. In this paper, we explore how recreational athletes use tracking technologies to track their sports performance. We conducted interviews with 25 recreational athletes that are runners, soccer, tennis, and basketball players. We found our participants engaged in supplementary physical activities like exercise and strength training to improve their sports performance. They used wearables and mobile applications to track general physical activity data. However, they were unable to track sport-specific techniques due to limitations of tracking technologies, and desired better tracking support for the same. We present design opportunities for future personal informatics tools to better support the needs of recreational athletes. CCS CONCEPTS • Human-centered computing → Ubiquitous and mobile computing systems and tools.
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