Physical rehabilitation supported by the computer-assisted-interface is gaining popularity among health-care fraternity. In this paper, we have proposed a computer-vision-assisted contactless methodology to facilitate palm and finger rehabilitation. Leap motion controller has been interfaced with a computing device to record parameters describing 3-D movements of the palm of a user undergoing rehabilitation. We have proposed an interface using Unity3D development platform. Our interface is capable of analyzing intermediate steps of rehabilitation without the help of an expert, and it can provide online feedback to the user. Isolated gestures are classified using linear discriminant analysis (DA) and support vector machines (SVM). Finally, a set of discrete hidden Markov models (HMM) have been used to classify gesture sequence performed during rehabilitation. Experimental validation using a large number of samples collected from healthy volunteers reveals that DA and SVM perform similarly while applied on isolated gesture recognition. We have compared the results of HMM-based sequence classification with CRF-based techniques. Our results confirm that both HMM and CRF perform quite similarly when tested on gesture sequences. The proposed system can be used for home-based palm or finger rehabilitation in the absence of experts.
Abstract. Users in recommender systems often express their opinions about different items by rating the items on a fixed rating scale. The rating information provided by the users is used by the recommender systems to generate personalized recommendations for them. Few recent research work on rating based recommender systems advocate the use of preference relations instead of absolute ratings in order to produce better recommendations. Use of preference relations for neighborhood based collaborative recommendation has been looked upon in recent literature. On the other hand, Matrix Factorization algorithms have been shown to perform well for recommender systems, specially when the data is sparse. In this work, we propose a matrix factorization based collaborative recommendation algorithm that considers preference relations. Experimental results show that the proposed method is able to achieve better recommendation accuracy over the compared baseline methods.
Collaborative filtering is a widely used technique for rating prediction in recommender systems. Memory based collaborative filtering algorithms assign weights to the users to capture similarities between them. The weighted average of similar users' ratings for the test item is output as prediction. We propose a memory based algorithm that is markedly different from the existing approaches. We use preference relations instead of absolute ratings for similarity calculations, as preference relations between items are generally more consistent than ratings across like-minded users. Each user's ratings are viewed as a preference graph. Similarity weights are learned using an iterative method motivated by online learning. These weights are used to create an aggregate preference graph. Ratings are inferred to maximally agree with this aggregate graph. The use of preference relations allows the rating of an item to be influenced by other items, which is not the case in the weighted-average approaches of the existing techniques. This is very effective when the data is sparse, specially for the items rated by few users. Our experiments show that the our method outperforms other methods in the sparse regions. However, for dense regions, sometimes our results are comparable to the competing approaches, and sometimes worse.
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