Abstract-A watermarking algorithm operating in the wavelet domain is presented. Performance improvement with respect to existing algorithms is obtained by means of a new approach to mask the watermark according to the characteristics of the human visual system (HVS). In contrast to conventional methods operating in the wavelet domain, masking is accomplished pixel by pixel by taking into account the texture and the luminance content of all the image subbands. The watermark consists of a pseudorandom sequence which is adaptively added to the largest detail bands. As usual, the watermark is detected by computing the correlation between the watermarked coefficients and the watermarking code, anyway the detection threshold is chosen in such a way that the knowledge of the watermark energy used in the embedding phase is not needed, thus permitting to adapt it to the image at hand. Experimental results and comparisons with other techniques operating in the wavelet domain prove the effectiveness of the new algorithm.Index Terms-Image watermarking, perceptual noise masking, wavelets.
Backdoor attacks against CNNs represent a new threat against deep learning systems, due to the possibility of corrupting the training set so to induce an incorrect behaviour at test time. To avoid that the trainer recognises the presence of the corrupted samples, the corruption of the training set must be as stealthy as possible. Previous works have focused on the stealthiness of the perturbation injected into the training samples, however they all assume that the labels of the corrupted samples are also poisoned. This greatly reduces the stealthiness of the attack, since samples whose content does not agree with the label can be identified by visual inspection of the training set or by running a pre-classification step. In this paper we present a new backdoor attack without label poisoning Since the attack works by corrupting only samples of the target class, it has the additional advantage that it does not need to identify beforehand the class of the samples to be attacked at test time. Results obtained on the MNIST digits recognition task and the traffic signs classification task show that backdoor attacks without label poisoning are indeed possible, thus raising a new alarm regarding the use of deep learning in security-critical applications.Index Terms-Adversarial learning, security of deep learning, backdoor poisoning attacks, training with poisoned data.
Abstract-This paper addresses the problem of assessing distortions produced by watermarking 3D meshes. In particular, a new methodology for subjective evaluation of the quality of 3D objects is proposed and implemented. Two objective metrics derived from measures of surface roughness are then proposed and their efficiency to predict perceptual impact of 3D watermarking are assessed and compared with the state of the art. Results obtained show good correlations between the proposed objective metrics and subjective assessments by human observers.
We introduce a theoretical framework in which to cast the source identification problem. Thanks to the adoption of a game-theoretic approach, the proposed framework permits us to derive the ultimate achievable performance of the forensic analysis in the presence of an adversary aiming at deceiving it. The asymptotic Nash equilibrium of the source identification game is derived under an assumption on the resources on which the forensic analyst may rely. The payoff at the equilibrium is an- alyzed, deriving the conditions under which a successful forensic analysis is possible and the error exponent of the false-negative error probability in such a case. The difficulty of deriving a closed-form solution for general instances of the game is alleviated by the introduction of an efficient numerical procedure for the derivation of the optimum attacking strategy. The numerical analysis is applied to a case study to show the kind of information it can provide
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