Online game is an increasingly popular source of entertainment for all ages, with relatively prevalent negative consequences. Addiction is a problem that has received much attention. This research aims to develop a measure of online game addiction for Indonesian children and adolescents. The Indonesian Online Game Addiction Questionnaire draws from earlier theories and research on the internet and game addiction. Its construction is further enriched by including findings from qualitative interviews and field observation to ensure appropriate expression of the items. The measure consists of 7 items with a 5-point Likert Scale. It is validated by testing 1,477 Indonesian junior and senior high school students from several schools in Manado, Medan, Pontianak, and Yogyakarta. The validation evidence is shown by item-total correlation and criterion validity. The Indonesian Online Game Addiction Questionnaire has good item-total correlation (ranging from 0.29 to 0.55) and acceptable reliability (α = 0.73). It is also moderately correlated with the participant's longest time record to play online games (r = 0.39; p<0.01), average days per week in playing online games (ρ = 0.43; p<0.01), average hours per days in playing online games (ρ = 0.41; p<0.01), and monthly expenditure for online games (ρ = 0.30; p<0.01). Furthermore, we created a clinical cut-off estimate by combining criteria and population norm. The clinical cut-off estimate showed that the score of 14 to 21 may indicate mild online game addiction, and the score of 22 and above may indicate online game addiction. Overall, the result shows that Indonesian Online Game Addiction Questionnaire has sufficient psychometric property for research use, as well as limited clinical application.
Culture is always attached to humans. Whenever and wherever the area is, humans always have a culture because it is a way of life that develops and is shared by a group of people that is passed down from generation to generation. The first function of culture in people's live is as identity. The presence of culture is a characteristic of certain groups. Culture and creativity have the potential to provide social, economic and spatial benefits for cities and communities, thereby contributing to the competitiveness and sustainability of cities. The culture that is grasped will show where the region and its identity come from. Betawi is the original culture identity of Jakarta which is divided into several types, including clothing, handicrafts, and food. This tourism project, which is located in Setu Babakan Betawi Village, aims to preserve the history of Betawi culinary in Indonesia, especially for the younger generation who are currently starting to lose interest in regional food. Not only that, this project also has a Betawi batik activity program which aims to introduce and preserve the way of batik using handpicking techniques and natural dyes that are environmentally friendly. The method used to support this project is the principle of urban acupuncture and the concept of Memorable Tourism Experience. The architectural design in this paper are expected to be able to embrace the potentials of Betawi culture in Setu Babakan, connect tourists with local communities, improve the quality of life and environment through the memorable space experience. Keywords: Betawi; culture; memorable tourism experience; tourism; urban acupuncture Abstrak Kebudayaan akan selalu lekat dengan kehidupan manusia. Entah kapan dan di manapun daerahnya, manusia akan selalu berbudaya. Pasalnya, budaya merupakan cara hidup yang terus berkembang serta dimiliki bersama oleh kelompok orang yang diwariskan secara turun temurun dari generasi ke generasi. Fungsi pertama budaya dalam kehidupan masyarakat adalah sebagai identitas. Kehadiran budaya merupakan ciri khas terhadap suatu kelompok tertentu. Budaya dan kreativitas memiliki potensi yang besar untuk memberi manfaat baik secara sosial, ekonomi, maupun spasial kota dan masyarakat, sehingga memberikan kontribusi pada daya saing dan keberlanjutan dari suatu kota. Budaya yang digenggam akan menunjukkan di mana daerah dan identitasnya berasal. Budaya Betawi merupakan identitas asli Kota Jakarta yang terbagi menjadi beberapa jenis, antara lain busana, kerajinan tangan, serta makanan. Proyek wisata yang terletak di Kampung Betawi Setu Babakan ini bertujuan untuk mempreservasikan sejarah kuliner Betawi di Indonesia, terkhusus bagi generasi muda yang saat ini mulai kehilangan minatnya terhadap makanan daerah. Tidak hanya itu, proyek ini juga memiliki program aktivitas batik Betawi yang bertujuan untuk memperkenalkan dan melestarikan cara membatik dengan teknik pencoletan dan pewarna alami yang ramah lingkungan. Metode yang digunakan untuk mendukung proyek ini adalah prinsip urban acupuncture dan konsep Memorable Tourism Experience. Hasil perancangan arsitektur dalam tulisan ini diharapkan dapat merangkul potensi-potensi kebudayaan Betawi yang tersebar di Setu Babakan, menghubungkan wisatawan dengan komunitas lokal, serta meningkatkan kualitas hidup masyarakat dan lingkungannya melalui pengalaman ruang yang dihadirkan
Parks initially had two functions, an ecological function or green open space and a passive social function. But along with the changes in the types and patterns of activities and lifestyles, and also because of limited land, a park no longer only bears these two functions but will be empowered to become a park with a variety of interactive community functions. For this reason, the DKI Jakarta Provincial Government has decided to develop a public space that functions more than just green space, called the RPTRA (Child Friendly Integrated Public Space). The addition of the concept of child-friendly is a form of government commitment to improve the quality of life of the community, especially families and children. This paper is the result of a study in the context of carrying out community engagement activities with the target of improving reading park facilities in the Abdi Praja RPTRA, Pesanggrahan Village, South Jakarta. The method of implementation refers to a participatory approach, by exploring the perceived problems of Partners, the views of citizens, hopes for the existence of the current Abdi Praja RPTRA, to then be identified and sought a joint solution to overcome the existing problems. This activity resulted in the addition of collections, education to children in RPTRA in the form of training in coloring and puzzle making. In addition, the provision of workshops can make RPTRA closer and beneficial for visitors of childhood. The addition of an interesting collection of books also the addition of educational children's educational tools in the form of puzzles made by children in fact makes the park more often visited and used as its functionABSTRAK:Taman pada awalnya memiliki dua fungsi, yaitu fungsi ekologis atau ruang terbuka hijau dan fungsi sosial yang bersifat pasif. Namun seiring dengan adanya perubahan jenis dan pola aktivitas serta gaya hidup, dan juga karena adanya keterbatasan lahan, maka sebuah taman tidak lagi hanya menyandang dua fungsi tersebut namun akan diberdayakan menjadi sebuah taman dengan fungsi komunitas interaktif ragam fungsi. Untuk itu Pemprov DKI Jakarta memutuskan mengembangkan ruang publik yang berfungsi lebih dari sekedar RTH, dengan sebutan RPTRA (Ruang Publik Terpadu Ramah Anak). Penambahan konsep ramah anak merupakan wujud komitmen pemerintah dalam meningkatkan kualitas hidup masyarakat, khususnya keluarga dan anak. Tulisan ini merupakan hasil kajian dalam rangka pelaksanaan kegiatan pengabdian masyarakat dengan target peningkatan fasilitas taman baca di RPTRA Abdi Praja, Kelurahan Pesanggrahan, Jakarta Selatan. Metode pelaksanaannya mengacu pada pendekatan partisipatif, dengan menggali permasalahan Mitra yang dirasakan, pandangan warga, harapan terhadap keberadaan RPTRA Abdi Praja saat ini, untuk kemudian diidentifasi dan dicarikan solusi bersama untuk mengatasi persoalan yang ada. Kegiatan ini menghasilkan penambahan koleksi, edukasi kepada anak-anak di RPTRA berupa pelatihan proses mewarnai dan pembuatan puzzle. Selain itu pengadaan workshop dapat membuat RPTRA menjadi lebih dekat serta bermanfaat bagi pengunjung usia kanak-kanak. Penambahan koleksi buku yang menarik juga penambahan alat permaianan anak edukatif berupa puzzle yang dibuat sendiri oleh anak-anak secara nyata membuat taman baca lebih sering dikunjungi dan dimanfaatkan sebagaimana fungsinya
Jatinegara is one of the areas known for its history of land ownership by Cornelis Meester, with the Pasar Lama Chinatown, the second-largest after Glodok in Jakarta. The image of a City following Lynch (1960) consists of 5 elements namely paths, edges, areas, nodes, and signs. The physical constituents of the city image play a role in forming regional memory in urban space. However, unfortunately this area has been neglected identity has also disappeared. Festivals as a cultural and historical phenomenon in urban life that can help rebuild the identity of the threatened area. The study used qualitative methods with descriptive analysis. Withal, the site selection method uses urban acupuncture and narrative architecture. The study founds the location in the Old Market triangle area was the most dominant physical and mental degradation area. Problems around the site riposted with a narrative architecture strategy at the memory festival. The Mester Memory Festival answers issues such as the lack of green open space in settlements, social interaction with the natural environment, the threat of losing cultural and historical character, and the economic crisis of underdeveloped retail. The main programs offered are in the form of permanent and non-permanent exhibitions, significant festivals, workshops, and window shopping as well as retail that has a high degree of flexibility to answer the region’s challenges in the future. Keywords: city memory; festival; identity Abstrak Jatinegara merupakan salah satu kawasan yang dikenal dengan sejarah kepemilikan tanah Cornelis Meester dahulunya dengan pecinan Pasar Lama yang terbesar kedua di Jakarta setelah Glodok. Menurut Lynch (1960) citra kota terdiri atas 5 unsur yaitu jalur, tepian, kawasan, simpul, serta pertanda. Unsur-unsur fisik citra kota berperan dalam membentuk memori kawasan pada ruang kota. Namun, sayangnya kawasan ini sudah terbengkalai sehingga identitasnya ikut menghilang. Festival dilihat sebagai sebuah fenomena budaya dan sejarah di kehidupan masyarakat kota yang dapat membantu membangun kembali identitas kawasan yang terancam. Penelitian menggunakan metode kualitatif dengan analisis deskriptif. Selanjutnya metode pemilihan tapak menggunakan urbran acupuncture serta menggunakan metode perancangan arsitektur narasi. Hasil penelitian menemukan lokasi pada kawasan segitiga Pasar Lama yang paling dominan mengalami degradasi fisik maupun mental. Permasalahan di sekitar tapak terjawab dengan strategi arsitektur narasi pada festival memori. Festival memori di Mester menjawab permasalahan seperti kurangnya RTH di permukiman, kurangnya interaksi sosial dengan lingkungan alam, terancam hilangnya karakter kawasan budaya dan sejarah, serta krisis ekonomi akan retail yang tidak berkembang. Program utama yang ditawarkan berupa pameran tetap dan tidak tetap, festival utama, workshop dan window shopping serta retail yang memiliki tingkat fleksibilitas tinggi untuk menjawab tantangan kawasan di masa depan.
Kampung Apung, previously called Kapuk Teko, is a Betawi native village located in the West Jakarta area. From 1960-1978, natural resources in the area were still prosperous, such as rice fields and clean water that could be drunk directly from wells. However, in 1986, excavation was carried out around Kampung Apung to construct warehouses and factories. That causes the irrigation canals to be closed and lowers the land level of Kampung Apung. Kampung Apung has begun to be submerged in water and has faced various problems, such as lack of clean water, residents income, costs to renovate houses affected by floods, and a place to gather for the community. These problems make people want their old life back. This research aims to develop a growth room project to overcome the problems faced by Kampung Apung and to see the possibilities that will occur in the future. The data collection methods are qualitative and descriptive analysis using the urban acupuncture approach and the building design method using the borrowing method. This research resulted in a spatial program in the form of rainwater treatment, components of residential units, and public spaces. This program is expected to provide housing that can provide a source of clean water, optimize natural and human resources, and provide employment opportunities for Kampung Apung. The thing that needs to be considered in further research is to maximize the cost of building an economical floating housing structure. Keywords: float; Integration; Occupancy; Processing; Water Abstrak Kampung Apung, sebelumnya disebut Kapuk Teko, merupakan kampung asli Betawi yang berada di wilayah Jakarta Barat. Pada tahun 1960-1978, sumber daya alam di daerah tersebut masih kaya, seperti sawah serta air besih yang dapat langsung diminum dari sumur. Namun pada tahun 1986, pengurukan tanah dilakukan di sekeliling Kampung Apung untuk pembangunan gudang dan pabrik. Hal ini menyebabkan saluran irigasi tertutup dan muka tanah Kampung Apung lebih rendah. Kampung Apung mulai terendam air dan memiliki berbagai permasalahan yang dihadapi, seperti kurangnya air bersih, pendapatan warga, biaya untuk merenovasi rumah yang terdampak banjir, dan tempat untuk berkumpul bagi masyarakat. Masalah-masalah tersebut membuat warga menginginkan kehidupan lama mereka kembali. Adapun tujuan dari penelitian ini adalah menyusun proyek ruang tumbuh untuk mengatasi permasalahan yang dihadapi Kampung Apung serta melihat kemungkinan yang akan terjadi pada masa depan. Metode dalam pengumpulan data adalah analisis kualitatif dan deskriptif dengan menggunakan pendekatan akupunktur kota, serta metode desain bangunan menggunakan metode meminjam. Penelitian ini menghasilkan program ruang berupa pengolahan air hujan, komponen unit rumah tinggal, dan ruang publik. Dengan adanya program ini diharapkan dapat memberikan hunian yang mampu menyediakan sumber air bersih, mengoptimalkan sumber daya alam, sumber daya manusia, dan menyediakan lapangan pekerjaan bagi penduduk Kampung Apung. Adapun hal yang perlu diperhatikan pada penelitian selanjutnya adalah memaksimalkan kembali biaya dalam membangun struktur hunian apung yang lebih ekonomis.
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