This article discusses methodological approaches to app studies, focusing on their embeddedness and situatedness within multiple infrastructural settings. Our approach involves close attention to the multivalent affordances of apps as software packages, particularly their capacity to enter into diverse groupings and relations depending on different infrastructural situations. The changing situations they evoke and participate in, accordingly, make apps visible and accountable in a variety of unique ways. Therefore, engaging with and even staging these situations allows for political-economic, social, and cultural dynamics associated with apps and their infrastructures to be investigated through a style of research we describe as multi-situated app studies. This article offers an overview of four different entry points of enquiry that are exemplary of this multi-situated approach, focusing on app stores, app interfaces, app packages, and app connections. We conclude with nine propositions that develop out of these studies as prompts for further research.
This article reflects theoretically on the conditions of possibility for critical work to be conducted in the context of the digital humanities and aims to provide a broad conceptual vocabulary suitable for supporting and expanding this rapidly changing subdiscipline. It does so by elaborating on the framework of critical technical practice (ctp) first proposed by Philip Agre, suggesting how this notion might be connected productively with philosophical lineages of antipositivist epistemology, but as such traditions are reimagined and retooled for today’s informational contexts. Here, ctp is considered through the work of sociotechnical problematization, especially by the various techniques that differentiate existing infrastructural solutions on the basis of the purported material problems and difficulties they claim to address. The origin of Agre’s notion of ctp is linked back to its inspiration in the specific methodologies and concepts in the work of Michel Foucault. It is also suggested that other important connections to the thought of Henri Bergson, Gaston Bachelard, Georges Canguilhem, and Gilles Deleuze can be made. While presenting a rich set of resources for the consideration of sociotechnical problems, the argument is made that these resources might be productively placed in dialogue with existing digital methods and techniques through a reflection on media aesthetics. The article concludes by illustrating the relevance of this general framework with reference to a number of projects by media practitioners relevant to digital humanities, including the work of Rosa Menkman, YoHa, Julian Oliver, Dmytri Kleiner, and Esther Polak.
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