Design participation through the Internet Paul Richens and Michael Trinderreprinted from arq . vol3 . no 4 . 1999 1 Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project.Particularly successful has been the use of games software (QuakeII) for 3D presentation of the emerging building design.
Design participation through the Internet Paul Richens and Michael Trinderreprinted from arq . vol3 . no 4 . 1999 1 Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use internet based communication between themselves and their architects, including email, a web site and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two-year project.Particularly successful has been the use of games software (QuakeII) for 3D presentation of the emerging building design.
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