We built an Instant Review System (IRS) for badminton, also named a Challenge System. It allows players to verify linesmen in/out decisions and makes the game fairer. Elements such as lighting, the influence of air-conditioning on the flight trajectory, or the moving mats can significantly impact the final in/out decision. Due to the construction of the shuttlecock, it behaves differently during the flight than, for example, a tennis ball. This publication discusses the problems we encountered during our work with the proposed solution. We present the evolution of the system’s architecture: the first version with the cameras mounted above the court and placed around the court close to the lines, tracking the shuttlecock in 3D; and the second, improved version with cameras placed only around the court, without 3D reconstruction. We used our system during the BWF World Senior Badminton Championships in Katowice. We present the system’s results from this tournament and compare them with linesmen’s decisions. We describe the system’s verification process by the Badminton World Federation and Polish Badminton Federation and discuss evaluation methods for such systems. Our solution is comparable to the commercial product used in the biggest badminton tournaments in regard to processing time and accuracy. Still, our architecture and algorithms make installing it much easier and faster, making the system more adaptive, reliable, flexible, and universal in relation to the practical requirements of sports halls.
High-speed cameras are used in computer vision systems to track balls, shuttlecocks, or players in many different sports. Collected information is used for statistics, as coaches’ and players’ aids to improve technique and tactics or as referees’ aids to verify their decisions or to enrich television broadcasts. Sports arenas in which games are played are often equipped with lights generating flickering effects in captured movies. A fast and yet effective enough algorithm is necessary to remove flickering so movement detection and object tracking algorithms could be used. In this paper, we propose a fast flicker removal algorithm working as an online filter on frame streams at speeds exceeding 200 frames per second. Most of the solutions found in literature concentrate on effectiveness and accuracy and not on the speed of operation. In contrast, our original solution is designed with speed in mind with sufficient accuracy to be used before calculating differential frames to detect movement in streams. Our algorithm is adaptive and works when lighting conditions are changing (new light sources) and performs well with various light sources that are causing flickering. The results of the experiments carried out show the high effectiveness of the method implemented on CPU and GPU, allowing effective tracking of objects of interest in preliminary applications of a commercially offered instant review system for badminton.
Presented are the risers machining process and the results of measurement of selected errors of their execution. Risers are a system of pipes used to connect the outlet of the eruption head with the oil platform. The biggest problem during risers machining is their length, which in the described example is 15,140 mm.
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