This study aim in other to result teaching material used interactive multimedia based animation on science subject especially on water recycled cycle in academic year 2019/2020. The development learning model on this study was Borg and Gall model. This study was conducted into some steps, they are (1) the need analysis step; (2) design step; (3) creating and validating product step; (4) product revision step; (5) try out product step; (6) final product revision step. The subject of this study was fifth grade student of MI NW No, 02 Kelayu Selatan. Based on the product validation which carried out by the expert team showed that the score of the sight experts was 61, on average of 4.69 with “excellent category” on the score board X > +1,80SBi. Whereas the score of material and language were 35 with an average of acquisition of 5 with excellent category score on the score board X > +1,80SBi. The result showed, the result of field try out test was 97% which student responded “yes”, while the result of study acuity was 85%. Based on the result it can be concluded that the teaching material which developed by the researcher was very worthy of using for science-learning activities in recycled cycle materials.
A new phase of the Industrial Revolution (IR) 4.0 that focuses heavily on interconnectivity, automation, machine learning, and real-time data will ultimately take over the entire supply chain. However, it is not just about investing in new technology and tools to improve institutional system but also focus must be in revolutionizing the way institutional-community operates and grows. This paper aim to share exploratorium module initiated in Community Educational Engagement (CEE) program which coordinated in Malaysia-Japan International Institute of Technology (MJIIT), Universiti Teknologi Malaysia (UTM). The objectives of initiating this program are to accelerate knowledge society with Internet of Things (IoT) which implies the need for a full understanding of important of IoT knowledge, access to information technology and the capability to transfer information into practical knowledge. Success in empowering institutional-community is believed to eventually open a right path in tackling IR 4.0 challenges.
Penelitian ini bertujuan untuk mengembangkan instrumen evaluasi pembelajaran pada karya sastra berbasis budaya lokal yang valid, praktis, dan efektif. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian pengembangan dengan model pengembangan ADDIE yang terdiri dari 5 tahap yaitu Analysis (analisis), Design (perancangan), Development (pengembangan), Implementation (implemetasi), dan evaluation (evaluasi). Instrumen penelitian yang digunakan yaitu lembar validasi ahli, angket kepraktisan, dan instrumen evaluasi karya sastra. Lembar validasi dan angket dianalisis dengan mongkonfersikan skor menjadi data kualitatif menggunakan skala lima, sedangkan data tes hasil evaluasi dianalisis dengan persentase ketuntasan hasil belajar. Berdasarkan hasil analisis uji validasi, angket, dan uji coba lapangan didapat instrumen evaluasi pembelajaran yang valid, efektif, dan praktis. Kriteria kevalidan memenuhi kriteria valid pada ahli materi dengan interval 23,82
The purpose of this study is to find out whether the implementation of active learning methods can increase the interest in learning of fifth-grade elementary school students and find out the results of increased interest in learning for fifth-grade elementary school students through the application of active learning methods in thematic learning. This research is a Classroom Action Research (CAR) which was conducted in six meetings in two cycles. Data collection techniques include test and non-test with the conceptual understanding test instrument and observation of learning interest sheet. Data analysis was performed with qualitative descriptive. The results showed that the application of the method of active learning could increase the interest in learning of fifth-grade elementary school students in thematic learning. Based on the results of the observation sheet of 17 in the pre-cycle; 18.4 in cycle 1; and 18.9 in cycle 2. In addition, there was an increase in the average test results of students’ understanding of concepts by 74 in the pre-cycle; 75 in cycle 1; and 78 in cycle 2.
Pendampingan ini bertujuan untuk membangun kesadaran serta menumbuhkan jiwa keprofesionalan guru dalam memenuhi tugasnya sebagai pendidik serta meningkatkan kreatifitas guru dalam pengembangan ilmu pengetahuan dan skill terutama untuk menghadapi masa depan yang semakin kompleks. Prosedur kegiatan pendampingan ini adalah PerencanaanPelaksanaan kegiatan Pengetahuan seorang pendidik akan nilai manfaat dan peran kurikulum 2013 masih dan harus terus ditingkatkan para guru perlu bimbingan dalam mengembangkan RPP tematik K13, banyak skill seringkali tidak disadari oleh para guru sehingga tidak termanfaatkan dengan baik dan Semangat kepedulian dari seorang pendidik mulai tumbuh dan besar harapan akan terus meningkat secara perlahan.
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