Applying education ideas and concepts to education sites, through good educational policies, to complete education tasks is important for developing personal potential. Centered on students, educational objective is to cultivate multiple talents for the future society. In such a rapidly changing era, limited knowledge is not enough to cope with challenge in future societies. In other words, the knowledge possessed presently could not solve the problems faced in the future. The nonequivalent pretest posttest control group design model is utilized in this study. Total 104 students in two classes in Chang Jung Christian University, Taiwan are experimented. The research results show (1) significant effects of exploratory education on creativity, (2) the optimal creativity promoted by exploratory education with virtual reality, (3) remarkable effects of exploratory education on leadership, and (4) the optimal leadership enhanced by exploratory education with virtual reality. Finally, suggestions are proposed according to the research results, expecting to educate students, with technology, to open the door of creativity and leadership.
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