Creative tourism is characterized by the opportunity that gives visitors to develop their creativity through active participation in learning experiences that are characteristic of their destination. That implies a relationship between visitors and residents in which the exchange of knowledge is central. Being an interactive process, the learning and doing of a creative tourism activity is an exercise of self-affirmation that expresses the creative potential of each participant. That is to say, creative tourism experiences are co-created by tourists and their hosts. Tourists and residents are co-designers in creative tourism, as the CREATOUR experiences prove. In this chapter, the authors intend to present the project activities in the Algarve. After contextualizing co-creation within the creative processes, their research is centred on the creative experiences and discusses the opportunities resulting from co-created activities. They also look at the survey applied to the participants in the experiences to better understand their feelings towards co-creation and creative processes.
What can people express about their places through the objects that they valorise and link to their territory? Can objects create narratives about a place's identity and collect significant cultural information that locate people in their places? Can such cultural mapping be a useful tool in the design of creative tourist offers? The Project CREATOUR held a series of Idea Laboratories with several entities that provide creative tourism experiences, approaching cultural mapping through objects as a tool for regional actors to discover what is 'so special' about their places, a way to link tourism offers with the community where they take place. These exercise lead participants to remark on the importance and idiosyncrasy of their regions and evidenced the importance of cultural mapping to a more sustainable offer and the overall marketing of destinations. Mapping intangibilities through tangible objects helped to capture what gives meaning to particular places.
This article intends to present the experience and perspectives of the use of media convergence through an artifact/installation in media digital art. The aim of the experience is, as an interface, to contribute to the knowledge dissemination about timbila of Mozambique as cultural asset, especially in the younger strata, and to lead reflection and awareness about the problem due the risc of it disappearance. The article aims to elucidate the role of digital media art in solving humanities' problems.
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