Olfaction can enhance the experience of music, films, computer games and virtual reality applications. However, this area is less explored than other areas such as computer graphics and audio. Most advanced olfactory displays are designed for a specific experiment, they are hard to modify and extend, expensive, and/or can deliver a very limited number of scents. Additionally, current-generation olfactory displays make no decisions on if and when a scent should be released. This paper proposes a low-cost, easy to build, powerful smart olfactory display, that can release up to 24 different aromas and allow control of the quantity of the released aroma. The display is capable of absorbing back the aroma, in an attempt to clean the air prior to releasing a new aroma. Additionally, the display includes a smart algorithm that will decide when to release certain aromas. The device controller application includes releasing scents based on a timer, text in English subtitles, or input from external software applications. This allows certain applications (such as games) to decide when to release a scent, making it ideal for gaming. The device also supports native connectivity with games developed using a game development asset, developed as part of this project. The project was evaluated by 15 subjects and it was proved to have high accuracy when the scents were released with 1.5 minutes’ delay from each other.
In this study, a novel method is proposed for determining whether a child between the ages of 3 and 10 has autism spectrum disorder. Video games have the ability to immerse a child in an intense and immersive environment. With the expansion of the gaming industry over the past decade, the availability and customization of games for children has increased dramatically. When children play video games, they may display a variety of facial expressions and emotions. These facial expressions can aid in the diagnosis of autism. Footage of children playing a game may yield a wealth of information regarding behavioral patterns, especially autistic behavior. You can submit any video of a child playing a game to the interface, which is powered by the algorithm presented in this work. We utilized a dataset of 2,536 facial images of autistic and typically developing children for this purpose. The accuracy and loss function are presented to examine the 92.3% accurate prediction outcomes generated by the CNN model and deep learning.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.