Good learning process must contain interactive, fun, motivating aspects and provide more space for students. Need to be considered in the selection of media, among others, learning objectives, effective, easy to obtain learners, usage is not stiff, cost, and quality. One of the recent developments in learning media is the learning media using Virtual Reality. Virtual Reality is an application where users will experience the artificial world based on its original form. This research aims to produce learning Virtual Reality media learning in the material of fiber optic splicing and termination in Informatics Education Study Program. This research is a development study using 4D model consisting of 4 stages: (1) define; (2) design; (3) develop; and (4) disseminate. Testing in this study involved material experts, media experts, individuals (3 students), small groups (9 students), and large groups (22 students). Testing result by expert in course reached 75% (media). Testing result by media expert validation reached 97.5% (very valid). Individual trial results with a percentage of 84.17% (valid). Small group trial results with a percentage of 83.33% (valid). Large group trial results with a percentage of 84.55% (valid). From the testing results it could be concluded the learning media very proper to implement in learning.
Tests are used to determine a person’s level of understanding of a subject. The inhibiting factors in tests are less varied questions, questions with insufficient difficulty, subjective assessments, and the length of time in their correction. This research aimed to develop a Computer Based Test (CBT) application. The type of questions in this CBT are multiple choice and essays. This CBT employs categorization of questions, randomization of the questions, and automatic assessment. Questions were categorized manually based on Bloom’s Taxonomy of a lecture. Then the randomization process was carried out using the Fisher-Yates Shuffle algorithm for each question category. The Smith Waterman algorithm was used to automatically assess the essay-type questions. The steps of the Smith Waterman algorithm were preprocessing, data comparison using Smith Waterman, and percentage similarities conversion to test scores. The results of the study showed that the CBT application was able to randomize questions using the Fisher-Yates Shuffle algorithm and automatically assess answers using the Smith Waterman algorithm. RMSE was used to measure of the accuracy of the Smith Waterman algorithm: a value of 1.86 was obtained. Keywords: Computer based test, assessment, Fisher-Yates Shuffle, Smith Waterman
Small and Medium Enterprises (SME) has important role in economic growth. Along with the advance development of information technology emerging new tools for promoting product which can be used by SME. Through Public Service, the Department of Informatics Education Universitas Trunojoyo Madura sees potential economic development for SME for using tools such as e-commerce and Marketplace which is could guide to the enhancement of social quality of women and women labor, especially in Madura. Through the Public Service, it could be concluded further development of the attendees to use and promote their SME’s product.
Data penjualan songkok Nasional yang diproduksi oleh UMKM kabupaten Gresik selalu mengalami fluktuatif dan data tersebut juga berpengaruh adanya trend naik. Untuk mendeteksi penjualan kedepan yang berpengaruh dengan persediaan bahan baku. Sehingga kami menggunakan pemodelan dengan Double Exponential Smoothing dan Winter Multiplicative Seasonality. Dari hasil pemodelan ternyata nilai MAD dan MSD yang didapat terkecil adalah model Winter Multiplicative Seasonality, sehingga model tersebut kami buat forecasting untuk 6 bulan kedepan.
In order to obtain information regarding student learning outcomes, the test is one way to go. Both test orally and written test. Along with the development of technology, the current written test is no longer done on paper but done using computer media. Computer-based test is one of the exam types applied in the National Exam and have been implemented in some schools in Indonesia. In this exam, it is possible for students to work on different packages of problems with their colleagues on the side. This is possible because of the problem randomization method. Nevertheless, it should be tested whether in the randomization of the problem has noticed the sequence of occurrences of questions which is still pay attention to the sequence as Bloom Taxonomy. This study focuses on applying the Linear Congruential Method, in order to generate a random problem from the database. The method called Pseudorandom Number Generator. In practice, the Linear Congruential Method method use variables a, c, and m as inputs for the occurrence of random numbers simultaneously. In this study, the numbers a and m are set first. While the variable c obtained from random numbers generated in the previous stage. The result of this research is the computer-based test which applies for random numbers.
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