Background. Law enforcement officers may experience unique physical demands while on duty, including pursuing a suspect on foot, clearing obstacles, rapidly moving between covers, and engaging in physical confrontations with violent offenders. Several different change of direction speed (CODS) assessments are routinely used to simulate these demands. However, the relationship between these assessments has not been fully explored. Thus, this study investigated the association of shorter and longer distance sprint running with CODS performance. Methods. 15 police students ran the 20-m sprint test, 300-yard shuttle run, and Illinois Agility Test (IAT). Correlation and regression analyses were used to investigate associations. The effect size analysis provided the magnitude of associations. Results. Correlation analysis determined moderate association between 0-10 m, 10-20 m, and 0-20 m sprint performance with the IAT. The regression analysis determined strong linear association of IAT with sprint 0-10 m (R 2 = 0.488, F = 12.385, p = 0.004), sprint 10-20 m (R 2 = 0.496, F = 12.775, p = 0.003), sprint 0-20 m (R 2 = 0.573, F = 17.468, p = 0.001), and no linear association with the 300-yard shuttle run. Conclusions. The current study found a significant positive association between short sprints and IAT performance, suggesting that linear sprinting speed determines a significant proportion of CODS performance. Therefore, police students and officers should include sprint training in their physical fitness routine.
The morphological characteristics of elite basketball players are of great interest to some authors in order to define the best morphological profile for a particular playing position and different levels of competition. The aim of the research was to determine the differences in morphological characteristics in professional basketball players in relation to the playing position in different league competitions and to determine the relevance of these characteristics for success in the game. The survey included a sample of 773 elite basketball players competing in five different leagues in Europe. In our study, we found that centers are significantly taller and heavier than guards and forwards are. In addition to other components of basketball (technique, tactics, coach strategy), body height, body mass and body mass index play a major role in overall performance in a basketball game in all positions. The obtained data can help coaches in the scouting process in which leagues in Europe are played by players with certain morphological characteristics in relation to the playing position.
Introduction: The goal of this paper is to determine what happens in one minute (on average) in kinematic parameters and metabolic power in small sided games (SSG) (3v3; 5v5) and large sided games (LSG) (10v10) and in which games kinematic parameters and metabolic power are best developed.Methods: The participants of this study were 22 professional football players, height 182.95±6.52 cm, mass 77.17±8.21 kg, body mass index (BMI) 22.97±1.47 kg/m2, body fat 9.85±2.55 %, aged 27.1±5.4 yrs, who played in the Premier League of Bosnia and Herzegovina. Data total distance (TD), maximum speed (MS), number of accelerations (nAcc), number of decelerations (nDec), number of sprints (nS), high intensity distance (Z4≥19.8 km/h), sprint distance (Z5≥25.2 km/h) and movements requiring a certain metabolic power (Pmet), were collected using a 20 Hz Global positioning system (GPS) system Pro2 (GPEXE, Exelio srl, Udine, Italy), on a total of 307 individual observations.Results: The results showed that the average total distance was significantly higher in the 5v5 (135.16±18.78 m) and 10v10 (133.43±20.06 m) games (F=64.26, p<0.001) compared to the 3v3 (108.24±11.26 m). Furthermore, the values of the variables Z4 (8.32±3.38 m, F=97.59), Z5 (1.84±1.53 m, F=123.64), nS (0.13±0.10 n, F=96.14) as well as Maxspeed (27.06±1.90 km/h, F=139.33), are statistically significantly higher (p<0.001) in the 10v10 game compared to the other two game formats. The average number of nAcc (0.40±0.32 n, F=9.86, p<0.001) and nDec (0.62±0.36 n, F=6.42, p<0.001) is statistically significantly higher in the 5v5 game. The results showed that the 5v5 game is significantly more metabolically demanding Pmet (2.76±0.67 W•kg−1, F=66.08, p<0.001) compared to the other two game formats.Discussion: The data presented in this paper can be used as a basis for the construction of specific exercises based on kinematic and physiological requirements, and for planning and programming microcycles in football.
This study aims to determine whether maximum isometric muscle strength, exerted at a certain angle in the knee joint (80 °, 110 °, and 140 °), may be used as a predictor of 1RM in the squat movement task. A group of twenty-four male students (N = 24) took part in the research in 2 separate sessions and 7 days of rest between each. In the first session, the anthropometric measurements and assessment of muscle strength, that is 1RM, were measured by maximum repetition to failure method on the Smith machine. The maximum isometric force (Fmax) of the leg muscles was measured by the Alternating Consecutive Maximum Contraction Test in laboratory conditions on a Smith machine using a dynamometer probe and the Globus Ergo Tesys System 1000 software system. Analyzing the results based on linear regression, the authors conclude that, with an accuracy of 84.5%, we can estimate 1RM in the squat exercise measuring the maximum isometric force exerted at an angle in the knee joint of 140 °. The results obtained by this research can be used in practice when assessing 1 RM based on the measurement of the maximum isometric force for a given movement task.
Cilj ovog istraživanja je bio da se utvrdi da li ispoljavanje maksimalne izometrijske mišićne sile pri određenom uglu u zglobu (80°, 110° i 140°) može služiti kao prediktor 1 RM-a kod kretnog zadatka nožni potisak(leg press).Istraživanje je sprovedeno na grupi od dvadeset i četiri studenta (N=24), muškog pola u okviru 2 odvojene sesije sa po 7 dana odmora između svake. Antropometrijska mjerenja i procjena mišićne sile, odnosno 1 RM-a izvršeno je metodom repetitivnih maksimuma do otkaza na trenažeru za nožni potisak (leg press, V-Gym Hrvatska) u okviru prve sesije. Maksimalna izometrijska sila (Fmax) muskulature nogu mjerena je testom uzastopnih maksimalnih kontrakcija u laboratorijskim uslovima na trenažeru nožni potisak uz pomoćsonde dinamometra i softwerskog sistema Globus Ergo Tesys System 1000. Analizom rezultata dobijenih na osnovu linearne regresije, autori zaključuju da sa preciznošću od 84,5% možemo izvršiti procjenu 1RM-a u vježbi nožni potisak na osnovu maksimalne izometrijske sila ispoljene pri uglu u zglobu koljena od 140°. Rezutati dobijeni ovim isztraživanjem mogu poslužiti aplikativno u praksi prilikom procjene 1 RM-a na osnovu mjerenja maksimalne izometrijske sile za dati kretni zadatak.
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