The mobility of students in the world of education is displaced by social media which is a concern for educators to utilize, create or innovate in the world of Education. This study aims to utilize moodle mobile in the development of learning material as an online learning media that approaches social media platforms. The media application development method uses Waterfall, consisting of (1) requirements, (2) analysis, (3) system design, (4) Coding, (5) Testing system, (6) Acceptance Test. Sample testing on media experts, Acceptance Test uses a response assessment consisting of 5 aspects namely Perceived ease of use (PEOU), Perceived usefulness (PU), Perceived Enjoyment (PE), and Intention to use (INT). From the analysis of the Acceptance Test study for 130 students Perceived ease of use (PEOU) of 92.30%, Perceived usefulness (PU) of 86.34, Perceived Enjoyment (PE) of 88%, and Intention to use (INT) of 87, 10% Then from the two classes using independent T-Test two samples showed that the value of the T-test reached 0.046 where the value was below the significance value of 0.05, indicating that H0 was rejected and accepted H1, and so the result was a difference between learning outcomes using the method conventional and learning using Moodle Mobile.
The objectives of this study are: 1) developing game interactive for learning photography in fashion, 2) analysis validation of the application. Development of game using the R&D method with Hannafin and Peck Adaptation, which includes several stages, namely needs analysis, design, development, and implementation. In this case, the game can be applied in fashion education student who takes related computer courses in fashion photography. The result of this research are applications about the game of learning how to photograph and the object in Fashion. Analysis validation such as validation value for the aspect of media display obtained 94% results, for the programming aspect it obtained a validation result of 90%, while for the benefit aspect it obtained a value of 90% for the usefulness of media. Based on the average of all components of the instrument question obtained a percentage of 92%. It can be concluded that the media used can help replace the role of lecturers in learning, and students can play the role of a fashion photographer.
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