AbstrakPenelitian bertujuan untuk menganalisis pengaruh pembelajaran Artsteps terhadap kepuasan mahasiswa dalam berkarya, pengaruh minat penerapan teknologi online terhadap kepuasan mahasiswa dalam berkarya, serta pengaruh pembelajaran Artsteps dan minat penerapan teknologi pameran online secara bersama-sama terhadap kepuasan mahasiswa dalam berkarya. Metode penelitian menggunakan survei dengan pendekatan ex post facto atau penelitian kausal komparatif. Pengumpulan data menggunakan kuesioner dan dokumentasi. Data menggunakan data primer hasil pembelajaran Artsteps di tahun 2020. Subjek penelitian adalah mahasiswa D-III Desain Komunikasi Visual Universitas Pendidikan Ganesha angkatan 2018, 2019, dan 2020 dengan sampel berjumlah 54 mahasiswa. Teknik penentuan sampel menggunakan purposive sampling. Teknik analisis data menggunakan analisis regresi berganda berbantuan program IBM SPSS Statistics 24. Hasil penelitian yaitu: pembelajaran Artsteps secara parsial tidak berpengaruh terhadap kepuasan mahasiswa; minat penerapan teknologi pameran online secara parsial berpengaruh terhadap kepuasan mahasiswa; serta pembelajaran Artsteps dan minat penerapan teknologi pameran online secara bersama-sama berpengaruh terhadap kepuasan mahasiswa dalam berkarya. AbstractThis research aimed to analyze Artsteps’ effect on student satisfaction in work, the effect of interest in online technology application on student satisfaction, and the influence of Artsteps learning and interest in exhibition technology application on student satisfaction. This was survey research with an ex-post facto approach or comparative causal research. Data were collected by using questionnaires and documentation. The data used primary data on Artsteps learning outcomes in 2020. The research subjects were D-III Visual Communication Design students of Ganesha University of Education batch 2018 - 2020 with a sample of 54 students. The sampling technique used was purposive. Data analysis used multiple regression analysis programs assisted by IBM SPSS Statistics 24. The results showed: Artsteps learning partially had no effect on student satisfaction; interest in online exhibition technology application partially affects student satisfaction; and Artsteps learning and interest in online exhibition technology application simultaneously together affect student satisfaction in work.
Bobo Magazine is one of children's magazine which is still exsisted from 1974 until now. Their cover has its own uniqueness. This research was aimed at identifying visual layout of Bobo Magazine, finding the quality of element's design and visuals elements. The research method is qualitative approach which are collected from observation results, documentation and library research. The object of research was Bobo's magazine cover of April edition, 2016.The data analysis used to analyze visualization quality was the theory of Tom Lincy about five principal design on printed works, such as proportion, balance, contrast, rhyme, and unity. From the visual data analysis it was found that layout composition from illustration, texts/letter, and colour on cover has applied the principles of unity, balance, rhyme, contrast and proportion. The visual's fascination is unique, different from others, because it was supported by the use of Bobo's family characters as icons, the use of bright pastel colours, the use of exact San Serif letters and dynamic layout of objects. ABSTRAKMajalah Bobo adalah salah satu majalah anak-anak yang hingga kini masih tetap eksis sejak tahun 1974. Sampul mukanya mempunyai daya tarik tersendiri. Penelitian ini bertujuan untuk mengidentifikasi tampilan visual majalah Bobo, menemukan kualitas penerapan prinsip-prinsip desain pada unsur-unsur visualnya. Metode penelitian ini menggunakan pendekatan kualitatif, dengan data yang dikumpulkan dari hasil observasi, dokumentasi, dan kepustakaan. Obyek penelitian ini adalah sampul muka majalah Bobo edisi bulan April 2016. Analisis data yang digunakan untuk menganalisis kualitas visualisasinya adalah teori desain Tom Lincy tentang lima prinsip desain pada karya cetak yaitu proporsi, keseimbangan, kontras, irama, dan kesatuan. Dari hasil analisis data visual diperoleh bahwa komposisi layout dari ilustrasi, teks/ huruf, dan warna pada sampul muka majalah Bobo memang sudah menerapkan prinsip kesatuan (unity), keseimbangan (balance), irama (ritme), kontras, dan proporsi. Daya tarik visualnya mengandung kesan unik lain daripada yang lain karena ditunjang oleh penggunaan karakter keluarga Bobo kelinci sebagai ikonnya, penggunaan warna warni pastel yang ceria, penggunaan jenis huruf Sans Serif yang tepat dan tata letak objek yang dinamis.Kata kunci: sampul majalah, kualitas visual, prinsip-prinsip desain.
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