In the search and retrieval of multimedia objects, it is impractical to either manually or automatically extract the contents for indexing since most of the multimedia contents are not machine extractable, while manual extraction tends to be highly laborious and time-consuming. However, by systematically capturing and analyzing the feedback patterns of human users, vital information concerning the multimedia contents can be harvested for effective indexing and subsequent search. By learning from the human judgment and mental evaluation of users, effective search indices can be gradually developed and built up, and subsequently be exploited to find the most relevant multimedia objects. To avoid hovering around a local maximum, we apply the -greedy method to systematically explore the search space. Through such methodic exploration, we show that the proposed approach is able to guarantee that the most relevant objects can always be discovered, even though initially it may have been overlooked or not regarded as relevant. The search behavior of the present approach is quantitatively analyzed, and closed-form expressions are obtained for the performance of two variants of the -greedy algorithm, namely EGSE-A and EGSE-B. Simulations and experiments on real data set have been performed which show good agreement with the theoretical findings. The present method is able to leverage exploration in an effective way to significantly raise the performance of multimedia information search, and enables the certain discovery of relevant objects which may be otherwise undiscoverable.
In reinforcement learning episodes, the rewards and punishments are often non-deterministic, and there are invariably stochastic elements governing the underlying situation. Such stochastic elements are often numerous and cannot be known in advance, and they have a tendency to obscure the underlying rewards and punishments patterns. Indeed, if stochastic elements were absent, the same outcome would occur every time and the learning problems involved could be greatly simplified. In addition, in most practical situations, the cost of an observation to receive either a reward or punishment can be significant, and one would wish to arrive at the correct learning conclusion by incurring minimum cost. In this paper, we present a stochastic approach to reinforcement learning which explicitly models the variability present in the learning environment and the cost of observation. Criteria and rules for learning success are quantitatively analyzed, and probabilities of exceeding the observation cost bounds are also obtained.
In reinforcement learning, a decision needs to be made at some point as to whether it is worthwhile to carry on with the learning process or to terminate it. In many such situations, stochastic elements are often present which govern the occurrence of rewards, with the sequential occurrences of positive rewards randomly interleaved with negative rewards. For most practical learners, the learning is considered useful if the number of positive rewards always exceeds the negative ones. A situation that often calls for learning termination is when the number of negative rewards exceeds the number of positive rewards. However, while this seems reasonable, the error of premature termination, whereby termination is enacted along with the conclusion of learning failure despite the positive rewards eventually far outnumber the negative ones, can be significant. In this paper, using combinatorial analysis we study the error probability in wrongly terminating a reinforcement learning activity which undermines the effectiveness of an optimal policy, and we show that the resultant error can be quite high. Whilst we demonstrate mathematically that such errors can never be eliminated, we propose some practical mechanisms that can effectively reduce such errors. Simulation experiments have been carried out, the results of which are in close agreement with our theoretical findings.
Organizations need to constantly learn, develop, and evaluate new strategies and policies for their effective operation. Unsupervised reinforcement learning is becoming a highly useful tool, since rewards and punishments in different forms are pervasive and present in a wide variety of decision-making scenarios. By observing the outcome of a sufficient number of repeated trials, one would gradually learn the value and usefulness of a particular policy or strategy. However, in a given environment, the outcomes resulting from different trials are subject to external chance influence and variations. In learning about the usefulness of a given policy, significant costs are involved in systematically undertaking the sequential trials; therefore, in most learning episodes, one would wish to keep the cost within bounds by adopting learning efficient stopping rules. In this Chapter, we explain the deployment of different learning strategies in given environments for reinforcement learning policy evaluation and review, and we present suggestions for their practical use and applications.
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