Executive SummaryWeb 2.0 technologies are becoming popular in teaching and learning environments. Among them several online collaborative writing tools, like wikis and blogs, have been integrated into educational settings. Research has been carried out on a wide range of subjects related to wikis, while other, comparable tools like Google Docs and EtherPad remain largely unexplored in the literature. This work presents a case study investigating education students' perceptions of collaborative writing using Google Docs and EtherPad. Both tools provide opportunity for multiple users to work on the same document simultaneously, have a separate space for written metacommunication, and are promoted by software designers to be fairly intuitive to adopt without prior training. The work investigates if perceptions depend on factors such as gender, age, digital competence, interest in digital tools, educational settings, and choice of writing tool, and examines if the tools are easy to use and effective in group work. This paper focuses on quantitative results of survey questionnaires. Further qualitative analysis will be presented in a later paper.The theoretical framework is drawn from two learning theories, the social-constructivist learning theory and the community of practice, and their relationships to collaborative tools. Related research literature is characterized by a number of issues: positive elements of use, advantages of using Web 2.0 technologies, critical issues regarding the pedagogical value of Web 2.0, and the role of the teacher in using these technologies.The case study participants were 201 education students who just began their four-year initial teacher education at two study programs with a total of six classes at the university Teacher Education Unit. They were assigned a collaborative writing task and asked to take an on-line survey on completion. When the survey closed, a total of 166 students (83.6%) had participated. The results were analyzed based on frequency distributions.The hypothesis that students with high digital competence and a positive attitude towards digital tools are more positive than average seems to be confirmed. Also gender does not play any particular role. As for younger students being more positive than older, the population of older students was so low that no conclusion can be drawn. The work does not validate that EtherPad users are more positive than Google Docs users, but this may be explained by EtherPad being unavailable for some time during the students' collaborative writing period.Material published as part of this publication, either on-line or in print, is copyrighted by the Informing Science Institute. Permission to make digital or paper copy of part or all of these works for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial advantage AND that copies 1) bear this notice in full and 2) give the full citation on the first page. It is permissible to abstract these works so long as cre...
Google Docs and EtherPad are Web 2.0 tools providing opportunity for multiple users to work online on the same document consecutively or simultaneously. Over the last few years a number of research papers on the use of these collaborative tools in a teaching and learning environment have been published. This work builds on that of Brodahl, Hadjerrouit, and Hansen (2011) expanding its case study. The theoretical framework is the same as the one underlying Brodahl et al. (2011), drawing on two learning theories, the social-constructivist learning theory and the community of practice, and their relationships to collaborative tools. The literature review is extended to cover the recent research work in the field, related to Web 2.0 technologies in higher education.The case study of Brodahl et al. (2011) involved 201 education students who had just begun their four-year initial teacher education. However, 24 students are omitted in the current work, and the result tables from Brodahl et al. (2011) accordantly updated. Disregarding particular groups of students was due to their specific local dispersion, as they conducted their entire assignment and collectively reflective essay paper at the same physical location and, with respect to this, reported the use of collaborative tools as superfluous and unwanted in their setting.Partly based on the same survey, this work presents a case study investigating education students' perceptions of collaborative writing reflective essay papers. However, where Brodahl et al. (2011) presented a solely quantitative study derived from closed-ended questions, this work incorporates the survey's open-ended questions in a qualitative analysis. The analysis also draws on the students' written reflections on their experiences.The qualitative analysis supports the conclusion of Brodahl et al. (2011) that technical problems were a major issue, mostly related to EtherPad. All but one complaint about technical difficulties stemmed from EtherPad users during a limited period of time. Other major negative feedback concerned group size; several groups pointed out difficulties with organizing the work, problems of Material published as part of this publication, either on-line or in print, is copyrighted by the Informing Science Institute. Permission to make digital or paper copy of part or all of these works for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial advantage AND that copies 1) bear this notice in full and 2) give the full citation on the first page. It is permissible to abstract these works so long as credit is given. To copy in all other cases or to republish or to post on a server or to redistribute to lists requires specific permission and payment of a fee. Contact Publisher@InformingScience.org to request redistribution permission.Education Students' Use of Collaborative Writing Tools keeping track when editing simultaneously, and failure to produce a unified document. Positive issues frequently m...
This work examines the feasibility of employing a Nintendo Wii game controller for measuring car speed in an interdisciplinary school project. It discusses the physical characteristics of the controller and of vehicle headlights. It suggests how an experiment may be linked to topics in mathematics, statistics, physics and computer science. An algorithm for calculating speed from repeated recordings of car headlights is provided. Finally the results of repeated experiments with an approaching car are provided. These articles all aim mainly at demonstrating how Wiimotes can replace commercial data loggers, and use a black box approach to the software. This work however, demonstrates how a Wiimote can be used to perform an outdoor experiment not achievable by commercial data loggers. It uses a white box approach to the software, facilitating an interdisciplinary student project, joining topics from physics, mathematics and computer science. IntroductionIt is based on the fact that ordinary tungsten car headlights emit near-IR, thus ought to be detectible by the Wiimote IR camera. When the distance between the headlights of private cars is known, as well as the focal length of the Wiimote camera, the distance of a car can be calculated using similar triangles. By repeated measurements, the average speed of an approaching car can be determined and displayed.IR-sources, types of IR, elementary remote sensing and more generally radio wave communication, such as the Wiimote Bluetooth communication, are topics that may be linked to this experiment. Programming skills may be challenged through developing the GlovePIE script, where the use of a finite state machine is recommended. Application of mathematics is required in calculating distance by Pythagoras and similar triangles, and computing average speed from recorded distances. A lesson may also be complemented through production of charts of statistical data, and the working limitations of the equipment open for discussion in project work.
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