New conference formats are emerging in response to COVID-19 and climate change. Virtual conferences are sustainable and inclusive regardless of participant mobility (financial means, caring commitments, disability), but lack face-to-face contact. Hybrid conferences (physical meetings with additional virtual presentations) tend to discriminate against non-fliers and encourage unsustainable flying. Multi-hub conferences mix real and virtual interactions during talks and social breaks and are distributed across nominally equal hubs. We propose a global multi-hub solution in which all hubs interact daily in real time with all other hubs in parallel sessions by internet videoconferencing. Conference sessions are confined to three equally-spaced 4-h UTC timeslots. Local programs comprise morning and afternoon/evening sessions (recordings from night sessions can be watched later). Three reference hubs are located exactly 8 h apart; additional hubs are within 2 h and their programs are aligned with the closest reference hub. The conference experience at each hub depends on the number of local participants and the time difference to the nearest reference. Participants are motivated to travel to the nearest hub. Mobility-based discrimination is minimized. Lower costs facilitate diversity, equity, and inclusion. Academic quality, creativity, enjoyment, and low-carbon sustainability are simultaneously promoted.
Measured spatial room impulse responses have been used to compare acoustic spaces. One way to analyze and render such responses is to apply parametric methods, yet those methods have been bound to single measurement locations. This paper introduces a method that locates image sources from spatial room impulse responses measured at multiple source and receiver positions. The method aligns the measurements to a common coordinate frame and groups stable direction-of-arrival estimates to find image source positions. The performance of the method is validated with three case studies—one small room and two concert halls. The studies show that the method is able to locate the most prominent image sources even in complex spaces, providing new insights into available Spatial Room Impulse Response (SRIR) data and a starting point for six degrees of freedom (6DoF) acoustic rendering.
Internet-based communication technologies can reduce both carbon emissions and financial costs of academic conferences for individual participants-especially those from non-rich countries. We consider currently available technological solutions and logistic formats. In July 2018, we organized the leading international conference on music cognition (ICMPC15/ESCOM10) as a multiple-location, semi-virtual event with hubs on four continents (Europe, North America, South America, Australia) and 600 active participants. Every talk was live-streamed to YouTube (unlisted with URLs accessible only to registered participants) and seen by two audiences (local, remote). Remote presentations were either real-time or delayed. Discussions were two-way audiovisual (Zoom). Student assistants managed the technology. The 24-hour program ran for five days, with normal working hours at each hub. Most (61%) participants approved of the semi-virtual format. Greenhouse-gas emissions per participant were reduced by 60-70% relative to an equivalent single-location conference. No talk was delayed or canceled for technical reasons. A semi-virtual, multiple-location approach improves the globality, cultural diversity, and accessibility of academic conferences. That in turn improves the relevance and long-term quality of academic content. In future, emissions and international time-difference problems can be further reduced by increasing the number of hubs. Every academic conference, regardless of size, discipline, or country, can benefit from live-streaming some or all presentations. Conference participants and organizers can contribute to global mitigation efforts while at the same time promoting their academic disciplines by taking advantage of modern internet communication technologies. Video recordings of talks contribute to documentation and dissemination.
Acquiring information about an acoustic environment without conducting dedicated measurements is an important problem of forthcoming augmented reality applications, in which real and virtual sound sources are combined. We propose a straightforward method for estimating directional room impulse responses from running signals. We adaptively identify relative transfer functions between the output of a beamformer pointing into the direction of a single active sound source and the complete set of spherical harmonics domain signals, representing all directions. To this end, estimation is performed with a frequency domain recursive least squares algorithm. Then, parameters such as the directions of arrival of early reflections and the reverberation time are extracted. Estimation of the direct-to-reverberant ratio requires dedicated processing. We show examples of successful estimation from speech signals, based on a simulated and a measured response.
Multichannel auralizations based on spatial room impulse responses often employ sample-wise assignment of an omnidirectional response to form loudspeaker responses. This leads to sparse impulse responses in each reproduction loudspeaker and the auralization of transient signals can sound rough. Based on this observation, we conducted a listening test to examine the general phenomenon of roughness due to spatial assignment. First, participants assessed the roughness of both Gaussian noise and velvet noise, assigned sample-wise to up to 36 loudspeakers by two algorithms. The first algorithm assigns channels merely by selecting random indices, while the second one constrains the time between two peaks on each channel. The results show that roughness already occurs when few channels are used and that the assignment algorithm influences it. In a second experiment, virtualizations of the test were used to examine the factors contributing to increased roughness. We systematically show the effect of spatial assignment on noise and conclude that besides time-differences, level-differences caused by head-shadowing are the principal cause for the perceived roughness. The results have significance in spatial room impulse response rendering and spatial reverberator design. V
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