The DTl's current virtual shooting range detect only one shooting gun. If there are many gun shots upon the same training scenario, the system cannot know what gun shoot belongs to what gun. The goal of this research project is to prove the concept of developing an algorithm to classify gun identification. The gun identification plays an important role in multiple weapon shootings of the virtual shooting simulator. The image synchronization technique was used to interface the shooting to a microcontroller module. A simulated model was experimented to represent a real system for convenience. The result showed that the adopted technique was reliable and at the same time the algorithm yielded correct and acceptable results.The idea can be applied to infrared laser point detection of more than one trainees being trained simultaneously.
The goal of this research project is to create a portable system that makes use of easy-to-find and affordable Android devices for field operations where current positions of the operators are essential. A system that can be deployed virtually anywhere consists of location-aware Android application, Android mobile device(s), and a microcontroller module. By utilizing the Global Positioning System hardware on the mobile device and the spatial database and algorithms, the mobile application can send alerts to the users based on their current locations and the criteria of their missions. This portable system can be used in online mode where an active Internet connection is available, semi-online mode where a Local Area Network is deployed, or offline mode where it is completely self-contained. Using a microcontroller module instead of a computer server gives the system the flexibility and ease of setting up that are much needed in the field. Our experiments in the field showed that the system is suitable for field uses such as ground survey missions. The Location-Based Services along with the spatial algorithm yielded the correct and acceptable results for real use.
To create a scene in a virtual world as close as possible to a real world counterpart requires a lot of manual steps and subsequently time. In order to reduce the steps and time above, geo databases with the spatial extension combining with a customized data management application shown here can be used. Combining this application with other applications such as image comparison applications, can help achieve the automation of the process of placing model such as military buildings into a scene. This application was developed as web application using geo spatial open source software and tools such as Openlayer and Geoserver. It operates on vector data stored in PostGIS database. Scene developers can use the application to search for different GIS-layers' data of an area. Search arguments can be a key word or coordinates, which need the spatial processing ability of the PostGIS DBMS to find results. The search results are mapped with the matched models. This helps reducing the scene developing time. In this paper, the focus is on how the aforementioned application and database design help ease the process of automated placing matched 3D models into scenes based on vector data of GIS Layers in the database and how this application is developed. With continual improvement of GIS open source software, a spatial database management program can be easily built. Moreover, the use of these open source software can reduce the cost of virtual world products. DTI as a research organization can and will benefit from this.
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