This study aims to determine the application of What 's In Here game based on the Team Games Tournament (TGT) model to foster critical thinking skills of fourth grade students at Gabus 04 SDN Pati. This research is quantitative research. This study uses One Group Pretest-Posttest Design. The population in this study were all fourth grade students at Gabus 04 Pati SDN totaling 31 students in the 2018/2019 school year. The instruments used are (1) Test. (2) Questionnaire, (3) Observation, and (3) Documentation. Data analysis using technical analysis of normality test data, hypothesis testing (t-test), and N-Gain Test. The normality test is used to find out whether the class is normally distributed or not. Hypothesis testing uses the t-test. The N- Gain test is used to calculate students' critical thinking abilities. The results of the research conducted can be concluded that the game What 's In Here can be applied to foster critical thinking skills of fourth grade students at Gabus SDN 04 Pati. This can be seen from the improvement of students' critical thinking skills. Besides that it is reinforced by the results of t-test calculations obtained by tcount for critical thinking skills of 7.232 and ttable of 1.694 because of tcount (7.232)> ttable (1.694), so this shows that the t test of critical thinking skills is significant. While the results of the observations carried out the highest aspects, namely the synthesizing skills of 78.2%.
Pengelolaan sistem informasi administrasi yang baik merupakan faktor penting dalam proses administrasi perpustakaan sekolah. Tujuan dari penelitian ini adalah untuk merancang sistem informasi perpustakaan sekolah berbais web dengan wordpress dan untuk mengimplementasikan sistem yang dirancang. Data-data yang digunakan dikumpulkan dengan menggunakan teknik observasi dan wawancara serta dokumentasi. Jenis metode pengembangan yang digunakan adalah Research and Develompment (R&D). Model pengembangan yang digunakan adalah model waterfall. Prinsip pendekatan sistem yang diterapkan model ini terdiri dari lima tahap, yaitu analisis, disain, coding, pengujian serta implementasi & maintenance. Sedangkan platform CMS yang digunakan adalah Wordpress serta software phpMyAdmin sebagai bahasa pemrograman dan MySQL sebagai manajemen basis data (pengelola database). Hasil penelitian menunjukkan bahwa sistem informasi perpustakaan sekolah berbasis web dengan wordpress yang dirancang dinyatakan valid dan praktis untuk dapat digunakan sebagai sistem informasi perpustakaan sekolah. Secara keseluruhan, sistem informasi perpustakaan sekolah berbasis web ini akan mampu memberikan layanan perpustakaan yang lebih baik bagi siswa, guru dan staf. Sehingga keberadaan sistem informasi perpustakaan sekolah berbasis web dengan wordpress memberikan beberapa manfaat dalam proses pelaksanaan layanan perpustakaan.
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