Technological development and digitalization were often identified as the cause of traditional culture elimination. There was an antithesis when it came to technology and digitalization. Therefore, with these two representative cases, the research aimed to show that these developments did not eliminate existing traditions but could instead preserve the almost gone cultures. The material objects were traditional textile motifs, namely Indonesian batik and Turkish Sumerbank, while a descriptive qualitative method was applied via a collective case study. First, it involved batik fractal by Piksel Indonesia, where the community used an algorithm, and the Turkish Digital Textile Archive (TUDITA) by Izmir Economic University. These two case studies were selected based on the same material object and traditional motifs but using different technological application processes. The data sources were observation and reviews of literature and audiovisuals. At the same time, the analysis of the two cases was described, analyzed, and performed via Contemporary Cultural theory in the digital age perspective, explicitly using the three indicators for viewing cultural perspectives in the digital era by Piliang. Each indicator was applied to analyze the technology implementation for each case and afterward showed the impact of technology implementation for each indicator. Subsequently, the results show that the traditional Indonesian batik and Turkish Sumerbank motifs are successfully preserved by technology. Batik fractal shows that it has been a great help for the batik artisans to recreate the traditional motifs by using Jbatik software. The traditional batik motifs can be preserved and reproduced into other implementations. While TUDITA also shows how the process of digitalization can restore the lost traditional motifs to build a digital archive of traditional motifs and results in more explorative implementation. Furthermore, although both cases use different technological methods, their implementation produces a new form of traditional textile synthesis without eliminating the essence of the local values contained.
For creative industrial career women that works in many places, office wear is usually considered not comfortable with boring designs, so it is not suitable and not practical for leisure, and also cannot be a medium to express their selves, which always need to think creative, so they need more clothing with fun design. The main purpose of making this final project is to create a B-Leisure fashion design for career women who work in the creative industry, with a more comfortable yet still stylish design, for carious occasions, using polyester that is not easily wrinkled. The research method of this writing uses qualitative method by interviewing experts and tested on extreme users, as well as quantitative methods by conducting a survey. The results of the design of the final project have been realized and tested on extreme users and experts, which concluded that the design is in accordance with the concept, with a good selection.
No abstract
Proses upcycling telah menjadi salah satu pendekatan alternatif dalam praktik fashion yang bersifat ‘sustainable’. Upcycling memungkinkan siklus hidup suatu garmen bisa diperbaharui dan hal itu sangat membantu mengurangi dampak negatif terhadap lingkungan. Salah satu bahan yang sangat potensial untuk di-upcycling adalah limbah banner sisa dari event-event besar yang sudah tidak terpakai lagi. Dari penelitian yang telah dilakukan penulis, teknik interlocking modular adalah teknik yang sangat unik dieksplorasi untuk diaplikasikan pada garmen, terutama limbah banner. Sifatnya yang e sien, bisa dibongkar pasang dan memiliki estetika dalam tekstur, komposisi warna dan bentuknya yang bisa dieksplorasi, teknik ini menjadi teknik pilihan yang digunakan dalam penelitian ini. Implementasi pada fashion yang paling cocok dengan menggunakan limbah banner dan teknik interlocking modular, adalah tas. Dari riset yang telah dilakukan peneliti, tas menjadi salah satu kebutuhan esensial wanita di masa kini, karena peran tas tidak hanya dekoratif sebagai pelengkap penampilan tapi peran sebuah tas juga fungsional dalam hal menampung barang yang dibawa sehari-hari. Dari latar belakang tersebut, tujuan dari penelitian ini adalah menciptakan aksesoris tas berukuran sedang hingga yang bisa dipakai sehari-hari, memakai upcycling limbah banner, dengan menggunakan teknik interlocking modular, dan memanfaatkan prinsip desain gradasi warna dan keharmonisan ditujukan untuk wanita berusia 22 – 30 tahun. Metode penelitian dilakukan secara kuantitatif dan kualitatif, kuantitatif dengan melakukan survey secara online kepada 100 orang, dan kualitatif dengan wawancara expert, extreme user dan studi tipologi. Hasil perancangan dari penelitian ini adalah 10 desain tas dengan menggunakan 2 macam interlocking modular dan setiap desainnya memiliki gradasi warna yang unik.
In the designing process, the designer creates a child wear clothing line that adds positive value in the implication of origami that helps to train the motoric section of hand gestures in children, with young mom that had daughter in the city as the targeted market. The designing process made from qualitative research that based on middle-up segmented. The result of the research was the young moms likes a clothes that have a positive added value with bright colours, comfortable materials, and also a simple silhouette. So, the designing process, the designer used an application that can be moveable with using sew magnet. The designer used origami from fabric that inspired from japanese culture that assemble the butterflies, flowers, and also a propeller. With creating and designing brand “Bluzh!”, the designer hope that a children that wears the clothes can practice the motoric section fo hand gestures and also can be creatives with the origami. Then, it can increase the creativity of a girl
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