We present a method for combining multiagent communication and traditional datadriven approaches to natural language learning, with an end goal of teaching agents to communicate with humans in natural language. Our starting point is a language model that has been trained on generic, not task-specific language data. We then place this model in a multi-agent self-play environment that generates task-specific rewards used to adapt or modulate the model, turning it into a taskconditional language model. We introduce a new way for combining the two types of learning based on the idea of reranking language model samples, and show that this method outperforms others in communicating with humans in a visual referential communication task. Finally, we present a taxonomy of different types of language drift that can occur alongside a set of measures to detect them.
We present a method for combining multiagent communication and traditional datadriven approaches to natural language learning, with an end goal of teaching agents to communicate with humans in natural language. Our starting point is a language model that has been trained on generic, not task-specific language data. We then place this model in a multi-agent self-play environment that generates task-specific rewards used to adapt or modulate the model, turning it into a taskconditional language model. We introduce a new way for combining the two types of learning based on the idea of reranking language model samples, and show that this method outperforms others in communicating with humans in a visual referential communication task. Finally, we present a taxonomy of different types of language drift that can occur alongside a set of measures to detect them.
Effective decision making involves flexibly relating past experiences and relevant contextual information to a novel situation. In deep reinforcement learning, the dominant paradigm is for an agent to amortise information that helps decisionmaking into its network weights via gradient descent on training losses. Here, we pursue an alternative approach in which agents can utilise large-scale contextsensitive database lookups to support their parametric computations. This allows agents to directly learn in an end-to-end manner to utilise relevant information to inform their outputs. In addition, new information can be attended to by the agent, without retraining, by simply augmenting the retrieval dataset. We study this approach in Go, a challenging game for which the vast combinatorial state space privileges generalisation over direct matching to past experiences. We leverage fast, approximate nearest neighbor techniques in order to retrieve relevant data from a set of tens of millions of expert demonstration states. Attending to this information provides a significant boost to prediction accuracy and game-play performance over simply using these demonstrations as training trajectories, providing a compelling demonstration of the value of large-scale retrieval in reinforcement learning agents.
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